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Steam News21 April 20251y ago

Update: Map Logic, Lighting Quality, and AI Behavior Fixes

The build size has been optimized by implementing new logic for handling maps across different modes and time-of-day presets. The quality of the level's volumetric lighting has been improved.

Full notes

Full Rapid Impact update

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What changed

2 fixes1 addition1 change0 removals
  • Maps
  • Gameplay
  • Fixes
addedThe build size has been optimized by implementing new logic for handling maps across different modes and time-of-day presets.
changedThe quality of the level's volumetric lighting has been improved.
fixedFixed a bug where windows in buildings could not be shot through.
fixedFixed a bug where AI bots couldn't see the player through a window.

Rapid Impact changes

addedThe build size has been optimized by implementing new logic for handling maps across different modes and time-of-day presets.
changedThe quality of the level's volumetric lighting has been improved.
fixedFixed a bug where windows in buildings could not be shot through.
fixedFixed a bug where AI bots couldn't see the player through a window.
  • The build size has been optimized by implementing new logic for handling maps across different modes and time-of-day presets.

  • The quality of the level's volumetric lighting has been improved.

  • Fixed a bug where windows in buildings could not be shot through.

  • Fixed a bug where AI bots couldn't see the player through a window.

Source

Steam News / 21 April 2025

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