Full notes
Full Rapid Impact update
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What changed
2 fixes1 addition1 change0 removals
- Maps
- Gameplay
- Fixes
addedThe build size has been optimized by implementing new logic for handling maps across different modes and time-of-day presets.
changedThe quality of the level's volumetric lighting has been improved.
fixedFixed a bug where windows in buildings could not be shot through.
fixedFixed a bug where AI bots couldn't see the player through a window.
Rapid Impact changes
addedThe build size has been optimized by implementing new logic for handling maps across different modes and time-of-day presets.
changedThe quality of the level's volumetric lighting has been improved.
fixedFixed a bug where windows in buildings could not be shot through.
fixedFixed a bug where AI bots couldn't see the player through a window.
The build size has been optimized by implementing new logic for handling maps across different modes and time-of-day presets.
The quality of the level's volumetric lighting has been improved.
Fixed a bug where windows in buildings could not be shot through.
Fixed a bug where AI bots couldn't see the player through a window.
Source
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