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Steam News14 July 20261mo ago

The Fangs and Faith Update is Now Live!

The Fangs and Faith Update Has Arrived! Hello Raiders! Today marks the release of one of our biggest updates since launching into Early Access, and we're incredibly excited to finally share it with you.

In this update14

Full notes

Full Raiders of Blackveil update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes16 additions65 changes5 removals
  • Server
  • Balance
  • Maps
  • Workshop
  • Gameplay
  • Fixes
addedThe Fangs and Faith Update Has Arrived!The Fangs and Faith Update brings together some of the most requested quality of life improvements we've been working on alongside a wave of new content. Whether you're jumping in to try Reconnect & Save & Exit , meeting our two newest champions Foxley and Valora , hunting down brand new Unique Equipment, or experimenting with one of our largest balance passes yet, there's plenty waiting for you in this update.
addedThe Fangs and Faith Update Has Arrived!Every major update is another step toward the vision we have for Raiders of Blackveil, and today's release is no exception. We're excited to see the new builds you'll discover, the champions you'll master, and, of course, the feedback you'll have once you've had a chance to jump in.
changedReconnect and Save & Exit!Crashing or disconnecting in a roguelite sucks, and we couldn’t agree more.
changedReconnect and Save & Exit!That’s why we fast-tracked both Reconnect and Save & Exit as part of what we internally call Project Phoenix .
addedReconnect and Save & Exit!In singleplayer, you can now save and exit a run, then resume it later.
addedReconnect and Save & Exit!In multiplayer, you can now rejoin a session after crashing or disconnecting. Even if the host disconnects, they can rehost the session and clients can join back in.
Back to Basics Reduced proc chance20/25/3010/15/20Back to Basics Reduced proc chance decreased, nerfAssassin Talent 10 Reduced proc chance50%25%Assassin Talent 10 Reduced proc chance decreased, nerfFlow Reduced proc chance50%25%Flow Reduced proc chance decreased, nerfFury gain2/4/61/2/4Fury gain decreased, nerf

Raiders of Blackveil changes

addedThe Fangs and Faith Update brings together some of the most requested quality of life improvements we've been working on alongside a wave of new content. Whether you're jumping in to try Reconnect & Save & Exit , meeting our two newest champions Foxley and Valora , hunting down brand new Unique Equipment, or experimenting with one of our largest balance passes yet, there's plenty waiting for you in this update.
addedEvery major update is another step toward the vision we have for Raiders of Blackveil, and today's release is no exception. We're excited to see the new builds you'll discover, the champions you'll master, and, of course, the feedback you'll have once you've had a chance to jump in.
changedCrashing or disconnecting in a roguelite sucks, and we couldn’t agree more.
changedThat’s why we fast-tracked both Reconnect and Save & Exit as part of what we internally call Project Phoenix .
addedIn singleplayer, you can now save and exit a run, then resume it later.

The Fangs and Faith Update Has Arrived!

Hello Raiders!

Today marks the release of one of our biggest updates since launching into Early Access, and we're incredibly excited to finally share it with you.

The Fangs and Faith Update brings together some of the most requested quality of life improvements we've been working on alongside a wave of new content. Whether you're jumping in to try Reconnect & Save & Exit, meeting our two newest champions Foxley and Valora, hunting down brand new Unique Equipment, or experimenting with one of our largest balance passes yet, there's plenty waiting for you in this update.

Every major update is another step toward the vision we have for Raiders of Blackveil, and today's release is no exception. We're excited to see the new builds you'll discover, the champions you'll master, and, of course, the feedback you'll have once you've had a chance to jump in.

Let's take a look at everything included in The Fangs and Faith Update.

Reconnect and Save & Exit!

Crashing or disconnecting in a roguelite sucks, and we couldn’t agree more.

That’s why we fast-tracked both Reconnect and Save & Exit as part of what we internally call Project Phoenix.

In singleplayer, you can now save and exit a run, then resume it later.

In multiplayer, you can now rejoin a session after crashing or disconnecting. Even if the host disconnects, they can rehost the session and clients can join back in.

This is still an early version, but we wanted to get it into your hands as soon as possible. We know there’s room to improve the system, and we plan to keep building on it. For now, we believe this will make a big difference.

Two new Champions join the rebellion!

Foxley

It’s time to introduce our first archer archetype: Foxley.

A gifted archer, Foxley abandoned his family as a child after discovering their loyalty to Blackveil. Armed with a magical bow, he controls the battlefield with frost magic and delivers devastating piercing attacks.

Of course Foxley comes with 11 initial Champion Talents!

Valora

Next up is our second support archetype: Valora, the paladin.

Hailing from the last monastery untouched by Blackveil’s corruption, Valora fled to join the rebellion after her spiritual mother died under mysterious circumstances.

Wielding a mighty hammer and abilities empowered by light, Valora brings a versatile kit capable of both offense and defense.

Valora also comes with her own set of 11 initial Champion Talents!

New Unique Equipment!

The hunt for unique equipment is a big part of Raiders of Blackveil, so we’re adding 10 new pieces in this update, with more to come in future updates.

These new items introduce fresh build options, exciting power fantasies, and probably a few broken perk and equipment combinations.

Good luck on the loot hunt!

Select a Specific Raid When Choosing Continue

We’re listening to your feedback, and this is part of our bigger vision for how raids are connected.

As a first step, when you complete a raid and choose to continue, you can now select which biome you want to tackle next.

Bug Fixes

Alongside the new content in this update, we've also addressed a handful of bugs and polish improvements.

  • Added missing multiplier tooltip to the Chain Lightning perk.

  • Fixed a NavMesh issue in the Meat Factory.

  • Fixed several text strings that hadn't been localized.

  • Fixed Blazing Volley not triggering during boss fights.

Balance Changes

This update also includes one of our biggest balance passes yet. Over the past few months we've been closely following community feedback, gameplay data, and some of the strongest builds emerging across Raiders of Blackveil.

Our goal isn't simply to make things harder. We want to encourage more build variety, create more meaningful choices, and keep every class feeling rewarding to play. So let's dive right into them!

Biome Length

We've seen plenty of feedback that some biomes can start to feel a little too long. This is our first step toward improving the overall pacing of a run while still keeping the action engaging.

  • Biomes have been slightly shortened overall.

  • Multiple waves now begin spawning earlier in each biome.

  • Individual arenas last a little longer while the overall biome takes less time to complete.

Perk Nerfs

Some perks have been significantly outperforming others for quite some time. This first round of adjustments is aimed at bringing those perks back in line while keeping them fun and impactful.

Assassin

  • Back to Basics

    • Reduced proc chance from 20/25/30 → 10/15/20.

  • Assassin Talent 10

    • Reduced proc chance from 50% → 25%.

Assassin & Warrior Duo

  • Flow

    • Reduced proc chance from 50% → 25%.

    • Reduced Fury gain from 2/4/6 → 1/2/4.

  • Preparation

    • Increased Fury interval from 5/3/1 → 5/4/2.

Warrior

  • Savage

    • Reduced damage 25/50/100 → 15/25/35.

    • Reduced attack speed 25/50/100 → 20/40/60.

  • Execute

    • Reduced damage increase 250/500/1000 → 150/250/400.

  • Relentless

    • Reduced proc chance 20/30/45 → 10/20/30.

  • Warrior Bonus 10

    • Proc chance reduced 100% → 50%.

  • Big Boy

    • Moved to Epic rarity.

  • Hammer of Wrath

    • Reduced proc chance 20/30/40 → 10/20/30.

    • Moved to Rare rarity.

Guardian & Assassin Duo

  • Unfair Advantage

    • Damage increase changed 35/65/100 → 20/40/60.

  • Duel

    • Fixed an issue where it could grant 1800% Critical Strike Damage.

    • Reduced Critical Strike Damage per stack 2/4/6 → 1/2/3.

  • Reinforced Hits

    • Reduced Critical Strike Damage bonus 100/175/250 → 100/150/200.

Guardian

  • Hammer in the Slammer

    • Reduced proc chance 15/20/25 → 10/15/20.

    • Reduced hammer amount 1/2/3 → 1/1/2.

    • Moved to Epic rarity.

  • Growing Pains

    • Fixed a bug allowing 20,000+ Health over time.

    • New Health gain: 500/1500/3000.

  • Safety First

    • Removed proc chance scaling when upgraded.

  • Cascade

    • Removed proc chance scaling when upgraded.

  • Bash

    • Removed stun duration scaling when upgraded.

    • Proc chance now 20/30/40.

  • Growl

    • Reduced proc chance 25/50/75 → 25/35/45.

Guardian & Mage Duo

  • Frost Punch

    • Added a 50% proc chance.

  • Buff

    • Moved to Epic rarity.

Druid

  • Inner Beast

    • Reduced proc chance 20/40/60 → 20/30/40.

  • Predator

    • Reduced damage increase 20/40/60 → 20/35/50.

Druid & Mage Duo

  • Pyroslapper

    • Added a 50% proc chance.

    • Reduced max stacks 1000 → 250.

Mage

  • Flame Fingers

    • Reduced damage increase 25/50/100 → 25/35/50.

  • Frost Fire Barrage

    • Increased Burn & Chill requirement 1 → 4.

    • Increased Mage requirement 2 → 4.

    • Added a 50% proc chance.

Mage & Priest Duo

  • Cold Judgement

    • Now applies Chill instead of Freeze.

Warlock

  • Ramping Curse

    • Reduced proc chance 40/50/60 → 25/50/75.

    • Removed curse stack scaling when upgraded.

  • Death Ritual

    • Removed proc chance scaling when upgraded.

  • Soul Harvest

    • Added a 50% proc chance.

    • Increased Health gain 4/5/6 → 6/8/10.

    • Reduced duration 4 → 3.

    • Removed duration scaling when upgraded.

  • Life Tap

    • Increased permanent life lost 30/20/10 → 40/35/25.

  • Necromancy

    • Added a 50% proc chance.

Warlock & Priest Duo

  • Damnation

    • Reduced damage increase 50/100/200 → 25/50/100.

Priest

  • Perseverance

    • Added a 50% proc chance.

  • Saint

    • Reduced proc chance 20/30/45 → 10/20/30.

  • Holy Presence

    • Increased Bless interval 3/2/1 → 5/4/3.

Priest & Assassin Duo

  • Power Infusion

    • Added a 50% proc chance.

Perk Buffs

Balance isn't just about toning down the strongest builds. We also want to make sure perks that haven't seen much love get another chance to shine. This update includes buffs across several perks to help open up more viable build paths and encourage a little more experimentation.

Assassin

  • Glass Cannon

    • Changed activation requirement from under 25% Health → under 50% Health.

Druid

  • Entangle

    • Increased enemy count 1/2/3 → 2/3/4.

  • Starfall

    • Increased damage 50/150/300 → 100/200/400.

  • Naturalist

    • Reduced kills required 75 → 50.

  • Orbit

    • Increased damage 50/100/200 → 100/200/300.

Mage

  • Blazing Volley

    • Increased duration 5/10/15 → 10/15/20.

Warlock

  • Doomlink

    • Increased summoned minion damage gain 15/30/50 → 25/50/75.

Monk

  • Crippling Chant

    • Increased duration 2/3/4 → 3/4/5.

  • Quick Fists

    • Increased proc chance 15/20/30 → 20/25/30.

  • Dashing Strike

    • Increased target count 2/3/4 → 3/4/5.

  • Electric

    • Increased damage 100/175/250 → 100/200/350.

  • Sacred Shock

    • Increased damage 100/175/250 → 100/200/350.

Champion Talent Adjustments

Champion Talents play a huge role in defining each champion's identity and shaping different playstyles. We've made a number of adjustments across several champions to improve balance, smooth out progression, and fix a few unintended interactions.

Jaméra

  • Duplicate

    • Reduced damage 150/250 → 125/175.

  • Explosion

    • Increased base damage 100/175 → 150/250.

  • Fiery Clone

    • Increased base damage 150/200 → 175/250.

Ironhorn

  • Shockwave

    • Reduced damage percentage 300/600 → 200/400.

  • Eruption

    • Reduced damage percentage 30/75 → 20/40.

Draskyl

  • Poisonous Tongue

    • Changed scaling from Attack Damage → Ability Power.

    • Increased Master Talent Attack Damage scaling 40 → 80.

Beatrice

  • Poisonous Flower

    • Increased base damage 150/200 → 175/250.

Bosses & Difficulty

As players continue pushing into higher Alarm Levels and experimenting with stronger builds, we're keeping a close eye on how overall difficulty evolves. This update includes a handful of adjustments aimed at making bosses feel more threatening while continuing to refine end game progression.

This isn't the final stop for difficulty tuning. We'll continue monitoring your feedback and gameplay data as we shape future updates.

  • Liberator enemy base Health increased from 185% → 215%.

  • Liberator enemy base Damage increased from 110% → 120%.

  • Liberator enemies and bosses now scale slightly faster.

  • Bandit boss Health now scales slightly slower.

  • Increased all Boss and Mini-Boss base Health by approximately 8%.

  • Increased the maximum Health enemies can gain from Alarm Level.

  • Increased the maximum Damage enemies can gain from Alarm Level.

Various

Finally, we've made a few additional tweaks and quality of life improvements across Raiders of Blackveil to round out this update.

  • Reduced the chance of winning on the first two Vending Machine rolls by 5%.

  • Reduced the chance of Vending Machines appearing by 5%.

  • Increased the global Ability Cooldown Reduction cap from 70% → 90%.

See You in Blackveil!

The Fangs and Faith Update is another big step forward for Raiders of Blackveil, and we're incredibly excited to finally get it into your hands.

Whether you're jumping back in to try Reconnect & Save & Exit, experimenting with 10 new Unique Equipment pieces, or deciding whether Foxley or Valora will become your new favorite champion, we hope you enjoy everything this update has to offer.

As always, we'll be keeping a close eye on your feedback, bug reports, and the crazy builds you all discover after launch. Every update helps shape what's next for Raiders, and we're excited to continue building the game alongside all of you.

Thank you for being part of the journey, and we'll see you in Blackveil! ❤️

Source

Steam News / 14 July 2026

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