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Steam News24 June 20251y ago

Demo Update ver. 1.7.3+31063cd3

Hey again zomboarders! As always, thank you all once again for taking the time to play the demo for Radical Zomboarding. I've made some changes as a direct result of your feedback, so I hope you enjoy it!

Full notes

Full Radical Zomboarding update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey again zomboarders!

What changed

9 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedLots and lots of zombies! To be exact, there are now ten times more zombies on the slope! Along with this, instead of spawning at the same spot every time, zombies now spawn at random locations on the main slope.
fixedFixed an issue where holding the grab button THEN pressing a direction would not activate a grabbed trick
fixedFixed a rare issue where the player would wipe out if the player's head collided with a specific zombie giblet
fixedFixed an issue where the Explosive Entrance perk would give way too much mult (it was multiplying your multiplier instead of adding to multiplier)
fixedFixed an issue where the time added UI would not stack when earning multiple seconds of time
fixedFixed how airtime is calculated (would previously stop counting airtime while doing tricks, and also wouldn't count airtime until you were going down from a jump)
run start time180seconds30run start time decreased, nerf

Radical Zomboarding changes

changedLots and lots of zombies! To be exact, there are now ten times more zombies on the slope! Along with this, instead of spawning at the same spot every time, zombies now spawn at random locations on the main slope.
fixedFixed an issue where holding the grab button THEN pressing a direction would not activate a grabbed trick
fixedFixed a rare issue where the player would wipe out if the player's head collided with a specific zombie giblet
fixedFixed an issue where the Explosive Entrance perk would give way too much mult (it was multiplying your multiplier instead of adding to multiplier)
fixedFixed an issue where the time added UI would not stack when earning multiple seconds of time

As always, thank you all once again for taking the time to play the demo for Radical Zomboarding. I've made some changes as a direct result of your feedback, so I hope you enjoy it!

Here's the changelog for 6-23-25 (ver. 1.7.3+31063cd3):

Additions:

  • Lots and lots of zombies! To be exact, there are now ten times more zombies on the slope! Along with this, instead of spawning at the same spot every time, zombies now spawn at random locations on the main slope.

  • Boosting while on a rail now boosts your speed (sorry about that, should have been there to begin with)

Fixes:

  • Fixed an issue where holding the grab button THEN pressing a direction would not activate a grabbed trick

  • Fixed a rare issue where the player would wipe out if the player's head collided with a specific zombie giblet

  • Fixed an issue where the Explosive Entrance perk would give way too much mult (it was multiplying your multiplier instead of adding to multiplier)

  • Fixed an issue where the time added UI would not stack when earning multiple seconds of time

  • Fixed how airtime is calculated (would previously stop counting airtime while doing tricks, and also wouldn't count airtime until you were going down from a jump)

  • Fixed how Feathery Flip calculates the increased trick speed (1 + (number of empty slots * 0.25))

  • Fixed various performance bottlenecks relating to blood splatters and zombie LODs

  • Fixed(?) an issue where Chill Grind would continuously activate if you bailed while grinding

  • Fixed an issue where the player's aiming arm would stay outstretched while doing a chainsaw attack

Changes:

  • Changed the run start time from 180 seconds to 30 to account for the large number of zombies added to the slope. If you want to stay alive you better get shredding!

  • Made the timing for chainsaw attacks more lenient (from 0.4 seconds to 0.6 seconds)

  • Perks now have a small animation when they activate so you know which perk activated

  • Added an animated UI element that plays when earning cash

  • Moved a turret onto the main path so that it's easier to destroy

  • Debuffed Feathery Flip from adding 0.5 per empty slot to 0.25 as a result of fixing how it calculates the new trick speed

  • Jump Boots now give multiplier while in the air instead of when you land

  • Air Bud perk now doubles how high you go from doing a shotgun jump instead of allowing you to shoot twice mid-air

  • Reverting back to a standard versioning system (Major.Minor.Patch+LastCommitHash)

That's it for now! As always, thank you all for your suggestions and I hope you'll enjoy the next update! Until next time!

Source

Steam News / 24 June 2025

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