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Steam News10 December 20256mo ago

Demo 1.9.0 Update N More!

Hey everyone! (。・∀・)ノ゙ Finally, our first steam announcement. Last month, we attended the Gamers 2 Gamers Festival by TheLazyMonday that was held on 22-23 November 2025.

In this update3

Full notes

Full RAD: Repeat After Death update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! (。・∀・)ノ゙ Finally, our first steam announcement. Last month, we attended the Gamers 2 Gamers Festival by TheLazyMonday that was held on 22-23 November 2025. We received feedback and support for our game and we're happy to see a lot of you trying out our game (/≧▽≦)/ Other than that, we're happy to announce that we've finally updated our demo! Steam post image

What changed

29 fixes14 additions9 changes5 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Store
  • Balance
changedHey everyone! (。・∀・)ノ゙ Finally, our first steam announcement. Last month, we attended the Gamers 2 Gamers Festival by TheLazyMonday that was held on 22-23 November 2025. We received feedback and support for our game and we're happy to see a lot of you trying out our game (/≧▽≦)/ Other than that, we're happy to announce that we've finally updated our demo! Steam post image
removed🌟 TLDRTutorial torture chamber removed
removed🌟 TLDRGame Over statistics no longer count revives as iterations
added🌟 TLDRA more POLISHED and BRAND NEW UI for a bunch of things (profile creation, objectives, progress bar)
added🌟 TLDRAdded story cutscenes, you can now create game theories with our game
changed🌟 TLDRChanged stat scaling from linear to exponential

RAD: Repeat After Death changes

changedHey everyone! (。・∀・)ノ゙ Finally, our first steam announcement. Last month, we attended the Gamers 2 Gamers Festival by TheLazyMonday that was held on 22-23 November 2025. We received feedback and support for our game and we're happy to see a lot of you trying out our game (/≧▽≦)/ Other than that, we're happy to announce that we've finally updated our demo! Steam post image
removedTutorial torture chamber removed
removedGame Over statistics no longer count revives as iterations
addedA more POLISHED and BRAND NEW UI for a bunch of things (profile creation, objectives, progress bar)
addedAdded story cutscenes, you can now create game theories with our game

That's right, RAD Demo version 1.9.0 is finally out. We also did several small patches to this version so the current playable version is 1.9.6. Here we'll list out all the change logs for each patch we did.

🌟 TLDR

  • Non-hostile echoes are now shown after clearing the last iteration

  • Tutorial torture chamber removed

  • Game Over statistics no longer count revives as iterations

  • A more POLISHED and BRAND NEW UI for a bunch of things (profile creation, objectives, progress bar)

  • Added story cutscenes, you can now create game theories with our game

  • Changed stat scaling from linear to exponential

  • BRAND NEW TUTORIAL!!

  • Removed Classic mode removed in favor of Trial mode we use vandal not classic here

Here are the full change log for patch v1.9.0 - v1.9.6 :

Changes

  • Performance optimized; movement edge cases cleaned.

  • Updated platform detection; horizontal ledging; climbing corrected.

  • Fixed early jump frame & wall-collision issues.

  • Currency now drops on kill; new currency VFX.

  • Time Stop now affects particles + death effect.

  • Updated boss teleport logic; improved Guardian Illusion + Seeing Double.

  • Echoes now show death effect; dissolve now grayscale; removed red outlines.

  • Added walk/run/jump/land particles and dash VFX.

  • Updated door spawn visuals; shelter doors updated.

  • Disabled lobby items; “revive” renamed to “life”

  • Game over panel delay, new default selection, reduced lockout.

  • Pause enabled in gacha.

  • Portal: +0.2s spawn delay, dark by default.

  • Added UI gem icons; updated tutorials; updated Picky Persona VFX.

  • Most random procs are now pseudorandom

  • Purchase cost now shows red or white for each individual currency

  • Added temporary measure for settings softlock

  • Add trial door unlock

  • Added button for corrupt saves (reset game data)

  • New dungeon walls

  • Add speedrun timer and option to show steam leaderboards

  • Add option on settings for speedrun, steam leaderboard, show run id

  • Rain challenge audio now changes based on roof cover

Item Changes

  • Spectral Bombs : triggers after all echoes spawn.

  • Fiery Chicken Feather : restores all missing lives.

  • Booster Jets : now modifies velocity deltas.

  • Chained Hourglass : +100% time; affected by modifiers.

  • Gatekeeper's Might : reduces non-boss iterations; spawns echo wave after 6s.

Fixes

  • Fixed post-death projectile damage.

  • Fixed Booster Jets/Hourglass calc; fixed double-item pickup.

  • Fixed Hard Mode visibility; boss rewards; Tana shop; Ceta shop.

  • Fixed random water audio; shelter item interaction; spotlights.

  • Fixed red outline issues; revive UI delay; timer continuing after clear.

  • Fixed Time Stop SFX; boss animation; glossary hover; multi-window gacha.

  • Fixed shop not showing rune recharge, rune capacitor

  • Fixed shop item levels

  • Fixed shop not giving appropriate heirlooms

  • Fixed mouse incorrect selection on settings & game over

  • Fixed rune capacitor not replenishing revive

  • Fixed play button on menu on specific cases

  • Fixed XP icon in mirror

  • Fixed deepest descent issue

  • Fixed mirror not showing demo

  • Fixed game over selection

  • Fixed specific cases of item showing up when locked

  • Fixed hunter prey stalking bug where echo does no collision damage

  • Fixed mirror tutorial and shop text

  • Fixed corrupted save handling on menu

  • Fixed alchemist explosion not cleared properly

  • Fixed ceta's dialogue not working properly on different language

  • Fixed persona bonus applied multiple times

  • Fixed wizard and rogue artifact unlocked too early

  • Fixed hunter aiming on incorrect places

  • Fixed chest appearing incorrect for 1 frame

Anyway, thank you so much for reading this, you guys are awesome. Our team is still cooking and polishing our game and at this stage we are mainly focusing on polish and bugfixing. Hopefully you enjoy our newest demo version. See you in our next update, stay RAD!

Source

Steam News / 10 December 2025

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