Full notes
Full RAD: Repeat After Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Server
- Gameplay
- UI and audio
- Fixes
Okay, first of all. HAPPY NEW YEARS! π and finally we're in 2026... gulp... RAD release soon.... With the month of December passing us by, we finally end the 2025 chapter of RAD's development. I could give you a summary of what we did last year, but for now let's focused on what we've achieved during December. We attended 2 events during December, Motionime and SEAGO 2025! We also held 1 event of our own which is RADLYMPICS!
π SEAGO 2025
During December, our game was streamed by 61 streamers and we try our best to attend every single stream. We also held watchalong parties so people in our community can hear the developer's commentary alongside the stream. We're so happy to see that a lot streamers enjoyed our game! (even though our game ragebaited a lot of them) SEAGO 2025 also contributed to a lot of new people entering our server!! Welcome everyone π
π₯³ Motionime Festival Indonesia
We were invited to Motionime Festival, held by Bang Windah and team. It was an event held on 12 - 14 Desember 2025 at JIExpo Kemayoran Jakarta. There, we held a booth and had people playing our demo! (very fun indeed to meet new friends) Documentation for this event can be seen here : https://www.instagram.com/p/DSXDLAXkVo0/
π RADlympics
And lastly, our own community event! A speedrun competition between all streamers that stream our game during December. This motivate a lot of streamers to go back to our demo to try to beat their best record. Everyone did amazing, we even discover new tips and tricks for speedrunning RAD in this event. A total of 40 submissions were made for RADlympics! We're so glad that we've been given the opportunity to make so many new friends this month. We hope we can attend more events and hold more community events for you to join in 2026!
πΉοΈ GAME UPDATES
In December, we released RAD version 1.9.0 and we added updates till we reach v1.9.11 this month!\
Here are some notable changes from this newest Demo update :
π₯ Big Changes :
Removed Classic mode removed in favor of Trial mode we use vandal not classic here
Tutorial torture chamber removed
A more POLISHED and BRAND NEW UI for a bunch of things (profile creation, objectives, progress bar)
Change attack bar colors to be clearer to see
Changed stat scaling from linear to exponential
Updated text auto scroll speed to be more consistent
Updated credits quote and names
Updated modifier icon for hunter skill, death bullets
Game Over statistics no longer count revives as iterations
Non-hostile echoes are now shown after clearing the last iteration
Portals no longer spawn on last enemy killed
Remove markup on several textboxes
β¨ New Things Added :
BRAND NEW TUTORIAL!!
Added story cutscenes, you can now create game theories with our game
Added speedrun timer for you to track your RAD speedruns
Add projectile gone particles
Add legendary chest after defeating a boss
Add chest bling effect
Add clarity text on Death Bullets, trial, picky persona, hunter skill, echo and bullet immunity
π Bugs Fixed :
Fixed bug on game over screen
Fixed bug with permanent seeing double, triple, quadruple, quint..
Fixed several cases with interactable not being immediately updated
Fixed bug where frame drop causes graphical glitches
Fixed trailer and several scroll speeds
Fixed hunter aiming incorrectly upon position changes
Fixed incorrect audio played when using skills
Anyway thanks for listening to this month's Devlog! Stay Rad! (ΰΉβ’Μγ β’Μ)Ωβ§
We're going to keep on cooking for yall
Source
Changelog.gg summarizes and formats this update. How we read updates.
