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Steam News18 March 20215y ago

Update 1.0.1.3 is now live!

Update 1.0.1.3 is now live on the main and playtesting branch and we have added another wave of playtesters access! Patch Notes: Supply has been removed as a resource in the expedition.

Full notes

Full Quinterra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes11 additions13 changes7 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Maps
addedUpdate 1.0.1.3 is now live on the main and playtesting branch and we have added another wave of playtesters access!
removedSupply has been removed as a resource in the expedition. Supply has also been removed as an option at the Port location.
changed"Bonus" locations are now locked until a combat location is completed in the same area. The Shrine location's requirement has been changed to this.
addedUnits now have selectable collision in combat, as opposed to just tiles.
changedThe buttons for using a unit's active abilities has now been moved to a static location above the preparation bar.
removedBuildings no longer appear during draft/preparation, and are instead located on the preparation bar from the start of combat and cost 1 command point to summon.

Quinterra changes

  • Elitesweapon
addedUpdate 1.0.1.3 is now live on the main and playtesting branch and we have added another wave of playtesters access!
removedSupply has been removed as a resource in the expedition. Supply has also been removed as an option at the Port location.
changed"Bonus" locations are now locked until a combat location is completed in the same area. The Shrine location's requirement has been changed to this.
addedUnits now have selectable collision in combat, as opposed to just tiles.
changedThe buttons for using a unit's active abilities has now been moved to a static location above the preparation bar.

Update 1.0.1.3 is now live on the main and playtesting branch and we have added another wave of playtesters access!

Patch Notes:

  • Supply has been removed as a resource in the expedition. Supply has also been removed as an option at the Port location.

  • "Bonus" locations are now locked until a combat location is completed in the same area. The Shrine location's requirement has been changed to this.

  • Units now have selectable collision in combat, as opposed to just tiles.

  • The buttons for using a unit's active abilities has now been moved to a static location above the preparation bar.

  • Buildings no longer appear during draft/preparation, and are instead located on the preparation bar from the start of combat and cost 1 command point to summon.

  • Tweaked the health of some buildings.

  • Fixed an issue where buildings were showing their attack value.

  • Added temporary art for some buildings.

  • Updated some buildings to show the correct species that they belong to.

  • The AI no longer prioritizes destroying buildings as much in combat.

  • Fixed an issue where units were not properly attached to the tiles they were placed on, causing the tile to move independently of the unit.

  • Temporarily removed the Crystal Desert from the list of available regions to visit.

  • Tweaked the Fey Dragon encounter difficulty.

  • Fixed an issue where Spell Flurry was buffing the unit that died instead of the caster.

  • Added a cast animation to Spiritual Healing.

  • Fixed a visual issue with the Gorilla encounter.

  • Updated icons for various Beast units.

  • Removed Tribal Power's message in the action log.

  • Lowered Invoke Hunger's sound volume and increased the visual size.

  • Fixed some UI sounds playing even when the volume was set to 0.

  • Updated "arrow" positions for moving between areas on some maps.

  • Updated arrow area divider visual system in expedition.

  • Fixed an issue where the Guild would sometimes lock out certain unit options.

  • Lowered gold cost of Elites to 200 and Minions to 350.

  • Fixed an issue where the player would sometimes not be able to traverse forward in the expedition.

  • Increased the number of locations that spawn in normal areas of an expedition.

  • Updated art used for the raptors.

  • Updated spell swallow ability description.

  • Discord button on the main menu has been fixed.

  • Oasis Lions, Sand Crocodile, Laughing Hyenas, Giant Scorpion, Elder Tree, Bog Beast, and Marsh Hag all have new updated art.

  • Added a pride lion encounter to crystal desert.

  • Added a desert tortoise encounter to crystal desert.

  • Added a sand crocodile encounter to crystal desert.

  • Added a laughing hyenas encounter to crystal desert.

  • Added a giant scorpion miniboss encounter to crystal desert.

  • The tutorial has had many of the dialogues rewritten to convey better descriptions and information.

  • Lycan storyline elements have been added.

  • Starting maximum elite units has been changed to 10.

  • Starting maximum minions has been changes to 2.

  • Removed maximum elite nodes from the talent tree.

  • Removed maximum minion nodes from the talent tree.

  • Fixed a bug that was causing Flambearge to spawn as bosses in multiple locations.

Source

Steam News / 18 March 2021

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