Full notes
Full Quinterra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Quinterra's current target early access release date is set for April 7th! Over the next few weeks we'll be pushing out targeted updates to work on balancing across the four playable species intended for our release. In order to help us achieve a better state for release we have accepted a new wave of testers on our playtesting branch. Make sure to let us know about your experience either here on steam's discussion board or on our Discord(link below.) Keep in mind our current build is setup for testing purposes and certain features are disabled to allow for an open-ended testing experience.
Your feedback is extremely important to us. We here at Sidereal Studio believe in a community feedback driven model to determine the future of Quinterra. As we enter early access we will be keeping a very close eye on both our internal statistics reporting systems as well as player reactions to assess what direction the game should go leading up to a full release.
Version 1.0.1.2 is now live on our main branch as well as our playtesting branch! We've added a lot of new features to this update including re-implementation of our tutorial system, countless visual polish changes, and numerous balance changes. For future patches we will post updates that covers specific balance changes, bug fixes, and implementations to the steam news announcements so stay tuned!
Discord: https://discord.gg/Zh8qK7V
-Sidereal Studio
Source
Changelog.gg summarizes and formats this update. How we read updates.
