Full notes
Full Quinterra update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
Quinterra changes
- Stormhero
A new Quinterra update has arrived! For this update we've been prioritizing changes to the tutorial system to improve the new player experience. It was very clear to us that our original approach for the tutorial contained massive amounts of information overload, so we're taking steps to break down events and focus on including more player interactivity along with explanations. While this update includes the first steps we've taken to improve the new player experience, we have many more changes in the works to help players out in the early learning stages including a new hints system! Along with the initial tutorial changes we have also created new mana building art, added more encounters, and fixed various bugs. Keep the feedback rolling as it helps us tremendously with our encounter balancing! If there's particular encounters you love or hate, drop us a line on the steam discussion board or on our official discord at https://discord.gg/SWhu5SYz3y.
Stay tuned as next week we'll be posting in-depth information on our steam discussion boards concerning our current plans for a large content update in July!
1.0.2.2 Patch Notes:
Content/Balancing:
The combat tutorial has been overhauled. Each message is now greatly simplified for ease of readability, and most of the actions have an accompanying visual indicator of what the player must do to progress in the tutorial. In addition, the tutorial steps have been reorganized to be easier to follow.
A window showing drafting progression in a clearer visual way has been added to the combat tutorial.
The combat tutorial now ends in a victory for the player automatically when it is completed.
Mini tutorial 'hints' for specific game mechanics (such as spell power and armor) will now appear once when those specific mechanics first appear for the player. This system will be expanded in future patches.
Added a reset tutorials button to the options menu.
Added a 2 star version of Flamebearge.
Added a 1 and 2 star version of Submerged Crocodiles encounter.
Added new Hulking Mole encounter.
Added full 5 star scaling to new Sand Crocodile beast encounter.
Added 5 star scaling to the Metal Golem beast encounter and tweaked it's early iterations some.
Raptor broodling has been added to the raptor pack fight.
Added full 5 star scaling to the Raptor Pack fight. It now has a new minion and an enrage mechanic at max rank.
Bugfixes:
Fixed a major issue that was causing the Vanquish encounter type to not end at 0 turns remaining.
Fixed some issues that caused various VR kits to engage. (SteamVR, Oculus Rift, Magic Leap)
Added a missing visual system for the storm gust ability.
Fixed an issue with a texture in the Deep Mines being set incorrectly.
Fixed an issue that caused the enemy deeproot sanctum highlight to look like it was your own building.
Fixed an issue where players could get stuck in the combat tutorial.
Fixed an issue where the combat tutorial would incorrectly utilize the player's expedition data instead of the tutorial's data, causing a mismatch with the intended tutorial race.
Fixed an issue where some persistent visual effects would not destroy themselves properly when their target was destroyed.
Fixed an issue where expedition tutorial objects weren't highlighting. Visual Changes:
The mana vault building has now been replaced with a new art asset with all new animations.
Updated volcano smoke to be less computationally complex in the Deep mines.
Added a heat distortion effect to the Crystal Desert domain.
Added rotational systems to expedition backgrounds.
Made some adjustments to the main menu background.
The lighting in Deep
Source
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