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Steam News5 May 20215y ago

Update 1.0.2.1 is now live!

It's been a busy couple of weeks for us at Sidereal! Along with an internal engine update and internal developer tools, we've been prioritizing our new player experience overhaul.

Full notes

Full Quinterra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions10 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Events
  • UI and audio
addedIt's been a busy couple of weeks for us at Sidereal! Along with an internal engine update and internal developer tools, we've been prioritizing our new player experience overhaul. Although our new tutorial systems aren't quite ready yet for this update we've decided to go ahead and release various bugfixes, content changes, and encounter revisions. Our next update will include the first iteration of our new tutorial approach that we'll continue to expand upon so stay tuned!
addedNerfed 1-3 star Ravenous Lichen encounter. Now has 1 less Creeping Lichen to start in each.
changedSand dragon has been redesigned completely across all scaling difficulties.
addedAdded cooldown to Giant Scorpion's Stinger Strike.
changedBuffed Magnate's health and minion interactivity in 3+ star encounters.
addedHawkmaster now has higher sustain at later difficulties.

Quinterra changes

addedIt's been a busy couple of weeks for us at Sidereal! Along with an internal engine update and internal developer tools, we've been prioritizing our new player experience overhaul. Although our new tutorial systems aren't quite ready yet for this update we've decided to go ahead and release various bugfixes, content changes, and encounter revisions. Our next update will include the first iteration of our new tutorial approach that we'll continue to expand upon so stay tuned!
addedNerfed 1-3 star Ravenous Lichen encounter. Now has 1 less Creeping Lichen to start in each.
changedSand dragon has been redesigned completely across all scaling difficulties.
addedAdded cooldown to Giant Scorpion's Stinger Strike.
changedBuffed Magnate's health and minion interactivity in 3+ star encounters.

It's been a busy couple of weeks for us at Sidereal! Along with an internal engine update and internal developer tools, we've been prioritizing our new player experience overhaul. Although our new tutorial systems aren't quite ready yet for this update we've decided to go ahead and release various bugfixes, content changes, and encounter revisions. Our next update will include the first iteration of our new tutorial approach that we'll continue to expand upon so stay tuned!

1.0.2.1 Patch Notes:

  • Content/Balancing:

  • Nerfed 1-3 star Ravenous Lichen encounter. Now has 1 less Creeping Lichen to start in each.

  • Sand dragon has been redesigned completely across all scaling difficulties.

  • Lowered amount of minion summons in Giant Scorpion fight.

  • Added cooldown to Giant Scorpion's Stinger Strike.

  • Buffed Magnate's health and minion interactivity in 3+ star encounters.

  • Less minion summons in Hawkmaster encounter. Minions are more impactful overall.

  • Hawkmaster now has higher sustain at later difficulties.

  • Adjusted Desert Twister's AI to care more about adjacency.

  • Adjusted Singing Sylph's AI to properly use Song of Rest and buffed their attack to make them more threatening.

  • Adjusted Fey Dragon encounter to not start with a Simian at 2 star difficulty to be more approachable in the first domain.

  • Adjusted Privateer encounter to be less spam and haste heavy. Made their units more stout to compensate and make for a more interesting encounter.

  • Adjusted Quartermaster encounter to be less spam and haste heavy. Made their units more stout to compensate and make for a more interesting encounter.

    Bugfixes:

  • Made some slight improvements to the current tutorial in anticipation of the full rework.

  • Fixed an issue where the Port window did not close after choosing an option

  • Fixed a bug with the unit outline system, causing buildings to occasionally not highlight appropriately.

  • Fixed various bugs with tutorial events allowing you to get the tutorial stuck.

  • Fixed a bug that was causing some units to lose health down to 1.

  • Fixed a bug with the Singing Sylph.

  • Fixed a bug with Caustic Strike.

  • Fixed some ability and buff tooltip typos.

  • Fixed an issue where the AI would attempt to use spell damage abilities on units that were immune to spell damage.

    Visual Changes:

  • Adjusted the brightness of the hex plane in the arcane marsh.

    Misc:

  • Fixed some typos in the imps backstory.

  • Ability names and tooltips for sand dragon encounter have been redone.

Source

Steam News / 5 May 2021

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