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Full QUEST TOGETHER update
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Repeated intro
Hey everyone,
What changed
- Server
- Maps
- Gameplay
- Balance
QUEST TOGETHER changes
As the final quarter of the year approaches, it’s time to share some updates about the game. With the recent introduction of the new combat system, the game has undergone a massive overhaul, changing both client- and server-side systems. There are two more system updates coming in line with those changes, here’s what to look forward to:
🛠️ Structural Updates
📜 Accepting Multiple Quests – Early October Big changes are coming to how quests are handled! Until now, players could accept just one quest at a time and would be whisked away to a private instance. With the upcoming update, you’ll be able to accept multiple quests at once, keeping track of them in your quest list found in the menu. This means you’ll have the freedom to tackle quests at your own pace, which leads to the next big update…
🌍 Interconnected World Map – Late October / Early November Keen-eyed adventurers may have already seen this one coming—soon, all game maps will be connected! The Forest & Hills area won’t be a standalone instance anymore; you’ll be able to walk there directly from Orvelte. New maps will also link Eltstadt and Orvelte, with a beginner-friendly cave (“dungeon”) connecting the fields between them. So get ready to explore even more of the world.
Once these changes are in place, the focus will shift fully to creating more content.
🏅 Content Updates
🛡️ Hero Rank 2: Eltstadt and Surrounding Areas – Late November After proving yourself in Orvelte, it’s time for a promotion! Hero Rank 2 opens up quests in Eltstadt and the surrounding areas, offering new challenges and new places to explore.
Areas of operation:
Eltstadt
Eltstadt Hills (North, West)
Eltstadt Sewers
🌲 Hero Rank 3: Evermist Woods – Late December Venture far to the west and discover the Evermist Woods, a dark and mysterious forest teeming with nocturnal creatures who prefer the cover of night. The woods are tricky to navigate, with winding trails and low visibility, so it’s best to come prepared! The guild will establish a base of operations here, complete with lodging and a quest board. Heroes level 20 and above will be able to brave these woods and find sanctuary at the guild’s outpost.
Monsters to encounter:
Orcs – Brutal, relentless fighters
Forest Golems – Towering, almost impervious to physical damage
Forest Feys – Small, shy creatures of the forest
☃️Update on Snoqual
With the late November update, Snoqual’s tavern will be temporarily closed until 2025. From then on, Eltstadt will serve as the HR2 quest hub. This adjustment aligns with the natural flow of gameplay, ensuring that areas near Orvelte (HR1) are explored before introducing players to a completely new biome. While the Snoqual quest board will be unavailable, the region itself remains accessible via the usual Kefla warps. Snoqual will have quests available again in a future update, further details will be announced closer to 2025.
That’s all I have to share for now. I’m really excited to work on this stuff and finally be able to deliver a new big amount of actual new content. When 2025 rolls around, expect another road map update!!! I plan to do these quarterly from now on.
Stay tuned, and thanks for being part of the adventure!
Source
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