Full notes
Full Quantum Cortex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Compatibility
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)
This update adds more settings & updates some HUD elements to feel more cohesive
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v. 1.0.400 Patch notes:
Additions:
- Added key rebindings to the "Controls" Settings tab. - Added additional details to player model. - Added new animations chosen by the Discord community! - Added a new animation state for running at high speeds. - Added toggle for Double-Tap Dash in "Gameplay" Settings tab. - Doors now display a red plane when opened, showing roughly where the camera angle will change. - Added loading screen tips. More important tips are more likely to appear. - Added a new notification for collecting currency from chests. - Interacting with the title screen now causes a small change to the main menu background. - Particle effects now always follow the player while they run. Hopefully this will make it easier to see where you are on the screen when the camera is zoomed out.
Adjustments:
- GUI visual adjustments. - Breakable platforms are now persistent actors and will remain broken when the save file is loaded from the main menu. - Improved the particle effects for jumping, dashing, and traversing magnetic surfaces. - Improved lighting on MEDIUM graphics settings. - Improved light sources around the player character, improving visibility across all graphics settings. - Improved some backgrounds that could obscure visibility of the player character. - Adjusted default settings. - Adjusted level design. - Dialogue boxes now pause the game simulation until interacted with. - Improvements to the save system. - Updated title screen to reflect new player model. - Changed dialogue. - Adjusted the camera zoom level of some rooms. - Shotgun Price: 5,000 -> 10,000 *Due to the rate of currency gain, players were often inadvertently receiving the shotgun in rooms where it performs poorly, which made it feel like a worthless weapon. Players will still receive the shotgun for free in the item chest before the SPIDER DRONE boss fight.*
Fixes:
- Improved an issue where certain walls were not tagged as magnetic when they should have been. - Improved an issue where the the game could be resumed in the background while the Settings or Stats menus were open by pressing Escape. - Fixed an issue where the projectiles fired by the BETA PLASMA GATLING would get caught & bounce around inside certain enemies. - Improved an issue where certain sound effects were not affected by the player's SFX volume setting. - Improved an issue where the camera could shake left & right erratically depending on room width and camera zoom. - Improved an issue where the wall-slide animation would not play in certain circumstances. - Improved an issue where transitioning out of the wall-slide state can sometimes set the player's gravity scale to zero. It will still happen on occasion but it's better and I'm working on it. Stomping will fix it. - Improved an issue where currency chests could reappear on reload even when already collected. - Improved an issue where weird jittery movements could occur while jumping into corners. - Improved situations where the ledge-hang and wall-slide could fail to trigger when expected. - Fixed a game-breaking issue where closing & reloading the game with could copy specific data from the first slot into the game on the current slot, causing softlocks and inaccessible items. - Improved an issue where the player could get stuck on enemies while using the ground
Source
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