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Steam News30 January 20251y ago

Demo Version 1.1.100

Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) v. 1.1.100 Patch notes: Adjustments: - Sped up dialogue speed. - Changed music placement.

Full notes

Full Quantum Cortex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Balance
  • UI and audio
  • Gameplay
addedAdjustments:Sped up dialogue speed. - Changed music placement. - Adjusted the size of the checkpoint interaction radius, making it harder for players to accidentally jump over them without triggering anything. - Made several balance changes over the course of MAGFest 2025! The game should be overall easier, more streamlined, and more forgiving for new players. I didn't have the foresight to write these changes down. Sorry! If you enjoyed the old difficulty, try hard mode. It is extremely brutal. --
fixedFixes:Fixed an issue where the weapon / ability selection wheels would not remove themselves from the screen when pausing. - Fixed an issue where changing the gamma slider in the setting menu would not restore the menu background when finished. - Fixed an issue where the game could be paused during the opening cutscene. - Fixed an issue where the SPIDER DRONE would spin in circles over and over and just let you kill it if you stood in a certain position. - Fixed an issue where pressing the pause button would not close the Stats menu.
fixedFixes:--
changedKnown issues:Certain menus remain in the background listening for inputs when closed, causing memory leaks. {HIGH PRIORITY FIX} - Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. {HIGH PRIORITY FIX} - Rarely, connecting with level geometry may cause the player to jitter. {HIGH PRIORITY FIX} - Tutorial text does not update to reflect control binding settings. {LOW PRIORITY FIX} - Certain animations may still be offset from their expected position in some circumstances (e.g. being too far away from the ledge while in the wall-hang state) {LOW PRIORITY FIX} - On rare occasions, when the player dies, they may be unable to respawn. {UNABLE TO REPLICATE} - A rare crash may occur when running off of ramps. {UNABLE TO REPLICATE}

Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)

v. 1.1.100 Patch notes:

Adjustments:

- Sped up dialogue speed. - Changed music placement. - Adjusted the size of the checkpoint interaction radius, making it harder for players to accidentally jump over them without triggering anything. - Made several balance changes over the course of MAGFest 2025! The game should be overall easier, more streamlined, and more forgiving for new players. I didn't have the foresight to write these changes down. Sorry! If you enjoyed the old difficulty, try hard mode. It is extremely brutal. --

Fixes:

- Fixed an issue where the weapon / ability selection wheels would not remove themselves from the screen when pausing. - Fixed an issue where changing the gamma slider in the setting menu would not restore the menu background when finished. - Fixed an issue where the game could be paused during the opening cutscene. - Fixed an issue where the SPIDER DRONE would spin in circles over and over and just let you kill it if you stood in a certain position. - Fixed an issue where pressing the pause button would not close the Stats menu.

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Known issues:

- Certain menus remain in the background listening for inputs when closed, causing memory leaks. {HIGH PRIORITY FIX} - Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. {HIGH PRIORITY FIX} - Rarely, connecting with level geometry may cause the player to jitter. {HIGH PRIORITY FIX} - Tutorial text does not update to reflect control binding settings. {LOW PRIORITY FIX} - Certain animations may still be offset from their expected position in some circumstances (e.g. being too far away from the ledge while in the wall-hang state) {LOW PRIORITY FIX} - On rare occasions, when the player dies, they may be unable to respawn. {UNABLE TO REPLICATE} - A rare crash may occur when running off of ramps. {UNABLE TO REPLICATE}

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Thanks to everyone who checked the game out during MAGFest 2025!

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Want to talk? The fastest way to reach me is through the community discord!

https://discord.gg/qaRcDCEDDj Right now, there are only about 90 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard!

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Follow me on my socials!

https://twitter.com/CortexQuantum - My Twitter https://www.youtube.com/@qcdev - My Youtube https://www.patreon.com/QCDev - My Patreon https://bsky.app/profile/qcdev.bsky.social - My Bluesky https://www.instagram.com/quantum_cortex/ - My Insta

Source

Steam News / 30 January 2025

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