Full notes
Full Quantum Cortex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)
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v. 1.1.000 Patch notes:
Additions:
- Implemented new dialogue & story content with a script written by Ian Flynn - Added new enemy type: DECIMATOR TURRET - Added new enemy type: HIVE OBSERVER - Updated enemy textures. - Added the PHYSGUN and OVERDRIVE abilities to the shop. - Added social links to the main menu. - Introduced lighting, texture, and other graphical changes, with a primary focus on adding visual contrast between the level geometry and the background, and a secondary focus on making things look cooler. - Improved visibility for all graphical settings. - Improved level design & added secrets. ---
Adjustments:
- Reduced the intensity of the ABILITIES DISABLED screen effect for improved visibility. - Reduced the brightness of various screen flash effects for accessibility reasons. - RUN ASSIST now defaults to OFF again, due to lukewarm reception. - the BURST RIFLE now deals PIERCE damage instead of KINETIC damage. - The body of a WEEPING EYE is now considered a weakpoint. Health was doubled to accommodate. In short, the BURST RIFLE is now a more effective option against these enemies, though it's still not as ideal as the SEMI-AUTO SHOTGUN or jump attacks. - Knockback values of 0 will no longer cause the player to become airborne when running across a non-floor, non-magnetic surface. - Improved tutorial text. - Improved visuals for boss beam attacks - Adjusted animation values. - Various changes to enemy damage resistance values were made in order to improve the general average effectiveness of each weapon. Weaknesses still exist, but are less pronounced, so it no longer feels like a requirement to switch weapons every time an enemy is encountered.
DAMAGE TYPE COEFFICIENTS:
BUZZSAW DRONE: Energy: 1.2 -> 1.5
BOMB DRONE: Pierce: 1 -> 1.5
AVATAR OF ANGER: Blunt: 1 -> 1.5
FLOWER OF AVARICE: Pierce: 2 -> 4 Slash: 2 -> 3
WEEPING EYE: Pierce: 3 -> 2.5 Blunt: 6 -> 2
WANDERING HUSK: Kinetic: 1.2 -> 1.3 Energy: 1 -> 1.2 Pierce: 1 -> 1.5 Blunt: 1 -> 1.5
*These are just some examples. Not all resistance changes have been logged.*
PHYSGUN:
- Restored grapple hook functionality to the PHYSGUN secret ability. This ability can now be used to traverse the level using the same mechanics as the PLASMA TETHER, in addition to manipulating enemies and physics objects. - Decreased the gravity scale of some enemies, making them easier to juggle combo with the PHYSGUN.
AVATAR OF ANGER:
- Horizontal swipe damage (Easy & Recommended): 75 -> 50 - Horizontal swipe hitbox duration: 0.5 seconds -> 0.4 seconds - One of the summoning portals now spawns 3 HIVE OBSERVERS instead of dropping a WANDERING HUSK.
SPIDER DRONE:
- The SPIDER DRONE's homing missiles are now highly resistant to energy damage. As a result, the PLASMA GATLING will require 2 hits to destroy each missile. This was done to reduce the effectiveness of a strategy where the player could mindlessly run around the arena using the gravity boosters while holding down the fire button. - Increased max speed of missiles.
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Fixes:
- Improved an issue where the player could clip through the silver platforms near the PLASMA GATLING item chest. - Improved issues where the player could pause the game at inappropriate times.
Source
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