Full notes
Full Quantum Cortex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)
This update addresses feedback and concerns gathered from a number of different sources. ---
v. 1.0.201 Patch notes:
Additions:
- The jump or roll buttons can now be used to cancel out of a bounce. - Added movement and effects to the wall cling state. - Added a fun surprise in level 2.
Adjustments:
- Level design adjustments. - UI Adjustments - Tutorial text adjustments. - Updated credits. - Updated dialogue.
AVATAR OF ANGER: - Health (all difficulties): 50,000 -> 45,000
SHOTGUN: - Price: 10,000 credits -> 5,000 credits
Fixes:
- Fixed an issue where the ROCKET LAUNCHER's explosion graphic did not reflect its increased radius. - Fixed an issue where the PLASMA TETHER's beam did not properly adjust its attachment point when latched onto a moving object. - Fixed an issue where using the dash button to perform an airdash would only send the player to the right. - Fixed an issue where pressing the jump button would refresh the player's airdash regardless of whether a jump was actually performed. - Fixed an issue where the dash button could not be used to perform a spindash. - Fixed an issue where the autosave process would cause the player's movement state to reset to falling, which caused weird jitters and hiccups near checkpoints or item boxes.
Optimizations:
- Removed point lighting from some projectiles.
Known issues:
- Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. - The UI is ugly. - Tutorials for ammo and reloading are not effective - On rare occasions, when the player dies, they are unable to respawn. - The player can sometimes remain grabbed by a zombie after passing through a door. - The BETA PLASMA GATLING's projectiles can become stuck bouncing around inside certain enemies, leading to ridiculous damage.
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Thanks again to everyone who played at TooManyGames!
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The fastest way to reach me is through the community discord! https://discord.gg/qaRcDCEDDj Right now, there are only about 70 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard!
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Follow me on my socials!
https://twitter.com/CortexQuantum - My Twitter https://www.youtube.com/@qcdev - My Youtube https://www.patreon.com/QCDev - My Patreon MORE ABOUT THIS GAME
Source
Changelog.gg summarizes and formats this update. How we read updates.
