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Steam News23 July 20241y ago

Demo version 1.0.201

Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This update addresses feedback and concerns gathered from a number of different sources. --- v. 1.0.

Full notes

Full Quantum Cortex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition6 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Performance
addedThe jump or roll buttons can now be used to cancel out of a bounce. - Added movement and effects to the wall cling state. - Added a fun surprise in level 2.
changedLevel design adjustments. - UI Adjustments - Tutorial text adjustments. - Updated credits. - Updated dialogue.
changedAVATAR OF ANGER: - Health (all difficulties): 50,000 -> 45,000
changedSHOTGUN: - Price: 10,000 credits -> 5,000 credits
fixedFixes:Fixed an issue where the ROCKET LAUNCHER's explosion graphic did not reflect its increased radius. - Fixed an issue where the PLASMA TETHER 's beam did not properly adjust its attachment point when latched onto a moving object. - Fixed an issue where using the dash button to perform an airdash would only send the player to the right. - Fixed an issue where pressing the jump button would refresh the player's airdash regardless of whether a jump was actually performed. - Fixed an issue where the dash button could not be used to perform a spindash. - Fixed an issue where the autosave process would cause the player's movement state to reset to falling, which caused weird jitters and hiccups near checkpoints or item boxes.
removedOptimizations:Removed point lighting from some projectiles.
AVATAR OF ANGER: - Health (all difficulties): 50,00045AVATAR OF ANGER: - Health (all difficulties): 50, increased, buff

Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)

This update addresses feedback and concerns gathered from a number of different sources. ---

v. 1.0.201 Patch notes:

Additions:

- The jump or roll buttons can now be used to cancel out of a bounce. - Added movement and effects to the wall cling state. - Added a fun surprise in level 2.

Adjustments:

- Level design adjustments. - UI Adjustments - Tutorial text adjustments. - Updated credits. - Updated dialogue.

AVATAR OF ANGER: - Health (all difficulties): 50,000 -> 45,000

SHOTGUN: - Price: 10,000 credits -> 5,000 credits

Fixes:

- Fixed an issue where the ROCKET LAUNCHER's explosion graphic did not reflect its increased radius. - Fixed an issue where the PLASMA TETHER's beam did not properly adjust its attachment point when latched onto a moving object. - Fixed an issue where using the dash button to perform an airdash would only send the player to the right. - Fixed an issue where pressing the jump button would refresh the player's airdash regardless of whether a jump was actually performed. - Fixed an issue where the dash button could not be used to perform a spindash. - Fixed an issue where the autosave process would cause the player's movement state to reset to falling, which caused weird jitters and hiccups near checkpoints or item boxes.

Optimizations:

- Removed point lighting from some projectiles.

Known issues:

- Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. - The UI is ugly. - Tutorials for ammo and reloading are not effective - On rare occasions, when the player dies, they are unable to respawn. - The player can sometimes remain grabbed by a zombie after passing through a door. - The BETA PLASMA GATLING's projectiles can become stuck bouncing around inside certain enemies, leading to ridiculous damage.

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Thanks again to everyone who played at TooManyGames!

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The fastest way to reach me is through the community discord! https://discord.gg/qaRcDCEDDj Right now, there are only about 70 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard!

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Follow me on my socials!

https://twitter.com/CortexQuantum - My Twitter https://www.youtube.com/@qcdev - My Youtube https://www.patreon.com/QCDev - My Patreon MORE ABOUT THIS GAME

Source

Steam News / 23 July 2024

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