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Steam News23 June 20242y ago

Demo v. 1.0.101

Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This small patch is geared towards fixing content introduced in the previous update. --- v. 1.0.

Full notes

Full Quantum Cortex update

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What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedThis small patch is geared towards fixing content introduced in the previous update. ---
addedAdditions:Checkpoints are now set automatically when you enter their range. This should prevent instances of being sent very far back just because you forgot to activate a checkpoint. *This invalidates one of the achievements, so it is being reworked.* - Loot boxes containing items, rather than just currency, are now marked by a green "!" symbol instead of a yellow one. - Added areas that prevent the player from using abilities. *This ups the horror factor, helps me control the pace, and helps prevent softlocks*
changedAdjustments:Adjusted currency drop values for certain enemies. - Slight HUD adjustments. - Level design adjustments. - Text adjustments. - Music adjustments.
changedAdjustments:Shotgun: - Pellet damage: 50 -> 55 *Shotgun felt weak compared to the burst rifle.*
fixedFixes:Fixed an issue where Defender Drones would not always die when reaching 0 health. - Fixed an internal issue where currencies were swapped in multiple places (wtf)
changedKnown issues:Sometimes a save file will fail to load the player's inventory. - No map is available in level 1. - Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. - The UI is ugly - Tutorials for ammo and reloading are not effective
Shotgun: - Pellet damage:5055Shotgun: - Pellet damage: increased, buff

Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)

This small patch is geared towards fixing content introduced in the previous update. ---

v. 1.0.101 Patch notes:

Additions:

- Checkpoints are now set automatically when you enter their range. This should prevent instances of being sent very far back just because you forgot to activate a checkpoint. *This invalidates one of the achievements, so it is being reworked.* - Loot boxes containing items, rather than just currency, are now marked by a green "!" symbol instead of a yellow one. - Added areas that prevent the player from using abilities. *This ups the horror factor, helps me control the pace, and helps prevent softlocks*

Adjustments:

- Adjusted currency drop values for certain enemies. - Slight HUD adjustments. - Level design adjustments. - Text adjustments. - Music adjustments.

-Shotgun: - Pellet damage: 50 -> 55 *Shotgun felt weak compared to the burst rifle.*

Fixes:

- Fixed an issue where Defender Drones would not always die when reaching 0 health. - Fixed an internal issue where currencies were swapped in multiple places (wtf)

Known issues:

- Sometimes a save file will fail to load the player's inventory. - No map is available in level 1. - Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. - The UI is ugly - Tutorials for ammo and reloading are not effective

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Thanks to Fizzle Studios for some good feedback!

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The fastest way to reach me is through the community discord! https://discord.gg/qaRcDCEDDj Right now, there are only about 50 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard!

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Follow me on my socials!

https://twitter.com/CortexQuantum - My Twitter https://www.youtube.com/@qcdev - My Youtube https://www.patreon.com/QCDev - My Patreon

Source

Steam News / 23 June 2024

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