Full notes
Full QUADREMOR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings and welcome to another update log!
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
QUADREMOR changes
This "Eye Guardians Update" brings some fixes and quality of life updates.
It is probably one of the last ones before the full release.
Change list:
Changed shotgun model for something that doesn't just look like a plain pipe with a box under it,
Changed default crosshair from NONE to DOT,
Changed pause menu background by adding another dark layer (with a simple gradient) to improve text visibility,
Improved player's ground detection to fix some weird animation bugs,
Improved player's jumping height calculations on slopes,
Changed weapon sway's animation speed (slightly),
Changed some Eye Guardian's sounds,
Changed Eye Guardian's projectile shape and texture,
Changed Eye Guardian's max approach distance to fix it getting stuck on walls sometimes,
Changed Eye Guardian's rate of fire from randomized to fixed,
Changed Eye Guardian's collision detection with the player,
Fixed Eye Guardian's rate of fire bug where he would sometimes shoot multiple projectiles in short successions,
Code optimizations and small bug fixes.
Next updates will address other stuff like total menu overhaul with many more options and languages, additional game sounds and so on.
Enjoy this one and stay tuned for more!
Source
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