Full notes
Full QUADREMOR update
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Repeated intro
Hello and welcome to another update log!
What changed
- Gameplay
- Performance
- Fixes
Important one this time.
I call it: "Shotgun Monks Update"
Change list:
Improved Shotgun Monks AI (they're less braindead now),
Added randomized "jump" effect to dropped items,
Improved lava shader (it's no longer blown-out),
Added colliders to torches,
Added material to a door cutout in the toxic area,
Added red-ish hue to the acid material,
Fixed some bugs.
Updates 1.2.2 and 1.2.3 were so insignificant that I decided not to post about them.
Enjoy this one and stay tuned for more!
Source
Changelog.gg summarizes and formats this update. How we read updates.
