Full notes
Full QUADREMOR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello and welcome to another update log!
What changed
- Gameplay
- UI and audio
- Balance
QUADREMOR changes
While I'm fairly busy with working on the full version I thought that making a few changes to the demo could also prove beneficial in the long run
Making such updates means adding some features retroactively which I don't really mind as long as it's worth it
So I made following changes:
Improved shotgun's spread - it's tighter and shaped differently so it is easier to hit things more consistently from farther away,
Fixed Shotgun Monk's audio bug (this one was weird),
Increased Grinder's melee damage by about 67%,
Removed Grinder's ability to destroy enemy projectiles (spikes are still destructible though),
Added floating motion to Eye Guardians,
Added brief highlight effect to Eye Guardians as their response to getting shot.
Feel free to share more insights from your experience with the demo and stay tuned for more news and updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
