Full notes
Full Pylon: Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Pylon: Rogue changes
We have FINALLY set a firm release date of 9/21/2017 and have increased the dev staff to ensure that we give you the most polished game we can by that date. In the meantime, we would like to show our thanks for Early Access supporters with an update.
This update includes:
New overworld map system, providing better sense of progression
Three weapon sets to choose from for each Hero
New “Ultimate” ability for Moneydin “Dual Shield” config
New cave levels
New enemies
Final Boss
Early story scenes
Rebalanced Health and Scroll drops
To be expected, adding all of this new stuff did introduce some new bugs, and we have had to temporarily disable the Champion Enemy encounters to prevent stalls to progression. We are currently in the process of experimenting with more open level-layouts, for a more exploratory feel, and focusing on game feel and play balance. Have fun with this work-in-progress build, and if you are going to PAX West 2017, swing by Booth #6816 to check out an even closer to complete game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
