HomeGamesUpdatesPricingMethodology
Steam News4 August 20178y ago

Gearing Up for PAX West and 9/21/17 Release

We have FINALLY set a firm release date of 9/21/2017 and have increased the dev staff to ensure that we give you the most polished game we can by that date.

Full notes

Full Pylon: Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Maps
  • Balance
changedWe have FINALLY set a firm release date of 9/21/2017 and have increased the dev staff to ensure that we give you the most polished game we can by that date. In the meantime, we would like to show our thanks for Early Access supporters with an update.
addedThis update includes:New overworld map system, providing better sense of progression
changedThis update includes:Three weapon sets to choose from for each Hero
addedThis update includes:New “Ultimate” ability for Moneydin “Dual Shield” config
addedThis update includes:New cave levels
addedThis update includes:New enemies

Pylon: Rogue changes

changedWe have FINALLY set a firm release date of 9/21/2017 and have increased the dev staff to ensure that we give you the most polished game we can by that date. In the meantime, we would like to show our thanks for Early Access supporters with an update.
addedNew overworld map system, providing better sense of progression
changedThree weapon sets to choose from for each Hero
addedNew “Ultimate” ability for Moneydin “Dual Shield” config
addedNew cave levels

We have FINALLY set a firm release date of 9/21/2017 and have increased the dev staff to ensure that we give you the most polished game we can by that date. In the meantime, we would like to show our thanks for Early Access supporters with an update.

This update includes:

  • New overworld map system, providing better sense of progression

  • Three weapon sets to choose from for each Hero

  • New “Ultimate” ability for Moneydin “Dual Shield” config

  • New cave levels

  • New enemies

  • Final Boss

  • Early story scenes

  • Rebalanced Health and Scroll drops

To be expected, adding all of this new stuff did introduce some new bugs, and we have had to temporarily disable the Champion Enemy encounters to prevent stalls to progression. We are currently in the process of experimenting with more open level-layouts, for a more exploratory feel, and focusing on game feel and play balance. Have fun with this work-in-progress build, and if you are going to PAX West 2017, swing by Booth #6816 to check out an even closer to complete game!

Source

Steam News / 4 August 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.