Full notes
Full Pylon: Rogue update
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Repeated intro
Hey everyone! It's been a while since our last game update, but hopefully this will be worth the wait! We've added an entirely new desert environment to the game, with new enemies and maps to explore. In addition, several new systems have been added including weapons and armor, a sprint mechanic, and a reworked stat system to inject a little bit more of that ARPG feel. On top of that we are using a new version of the engine, which provides significant improvements to performance and rendering. Currently the desert environment is not completely finished, but it is fully playable and pretty stable. The current build has been uploaded to the beta branch for anyone that wants to jump in and try out the new content a little early. Of course you can always wait until the content is finished and bugs have been squashed before jumping in, but we do appreciate any feedback on the build you may have! Head on over to the discussion forum to check out the patch notes , as well as get instructions on how to opt in to the "inprogress" branch if you're not familiar with the process. The patch notes thread will be updated as we finish up the desert environment, and the build itself will of course be updated along with it as content is added.
What changed
- Compatibility
Source
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