Full notes
Full Pylon: Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Store
- Balance
- Fixes
The second major update to Pylon: Rogue has been released! Dubbed "A Whole New World", this update adds 10 new items and improvements to the world map, such as a dedicated shop button, streamlined paths, champion enemies, and more!
Patch Notes:
Added Champion Enemies
champions have a chance to appear on the world map after completing a level
if you and a champion occupy the same node on the map, you are teleported to an arena to fight
once the champion is defeated, you are rewarded with a chest containing better-than-average loot
Added 10 New Items
Added a button that can be used to travel to the shop while on the world map (the shop no longer spawns as a level on the map)
Added a widget to the world map HUD that indicates the number of rooms and locked chests in a level (must be standing on the level node)
Removed some redundant nodes from world map generation
The boomerang is now 300 gems at the shop (down from 400)
Fixed a bug causing some characters to inflict twice as much damage on a crit as intended
Fixed a bug causing some locked items to not track their progress toward unlocking
Frozen enemies no longer animate
Misc minor bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
