Full notes
Full Pylon: Rogue update
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What changed
- Balance
- Gameplay
Pylon: Rogue changes
The time has finally come and the first major update for Pylon: Rogue is now available: “Fire and Ice”! This update adds the Golem, rebindable keys, new items, and more! The Golem is a new playable character that can shift between stone, fire, and ice forms at will. When in fire form, enemies have a chance to be ignited, and when in ice form, enemies have a chance to be frozen. The stone form has a chance to cause ignited enemies to explode, and frozen enemies to shatter, dealing extra damage!
Patch Notes:
Critical Hit Damage is now a separate stat that determines how much bonus damage is applied on a critical hit (previously, a critical hit was treated as double damage)
New character: The Golem
Switch between fire and ice forms at will.
Combo your attacks: Fire ignites enemies, stone makes ignited enemies explode. Ice freezes enemies, stone shatters frozen enemies.
4 New Items
2 items to increase the new crit damage stat
Frost Boots: Leave behind a trail of ice that slows down foes, and sometimes freezes them
Fire Boots: Leave behind a trail of fire that ignites enemies
Rebindable keys: Don't like the default control scheme? Change it!
Added “Ability Modifier” keys 1 and 2 to controls
used by the Golem for switching forms (default LT and RT on controllers, Shift and Control on keyboard)
Added options to change the input API (default, xinput, and/or native)
Added a toggle to general options to make interacting with objects instant
Added a toggle to enable or disable the character turning with the camera
Bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
