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Steam News6 September 20169y ago

Fire and Ice: Update #1 Released!

The time has finally come and the first major update for Pylon: Rogue is now available: “Fire and Ice”! This update adds the Golem, rebindable keys, new items, and more!

Full notes

Full Pylon: Rogue update

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What changed

0 fixes7 additions1 change0 removals
  • Balance
  • Gameplay
addedThe time has finally come and the first major update for Pylon: Rogue is now available: “Fire and Ice”! This update adds the Golem, rebindable keys, new items, and more! The Golem is a new playable character that can shift between stone, fire, and ice forms at will. When in fire form, enemies have a chance to be ignited, and when in ice form, enemies have a chance to be frozen. The stone form has a chance to cause ignited enemies to explode, and frozen enemies to shatter, dealing extra damage!
changedPatch Notes:Critical Hit Damage is now a separate stat that determines how much bonus damage is applied on a critical hit (previously, a critical hit was treated as double damage)
addedPatch Notes:New character: The Golem Switch between fire and ice forms at will. Combo your attacks: Fire ignites enemies, stone makes ignited enemies explode. Ice freezes enemies, stone shatters frozen enemies.
addedPatch Notes:4 New Items 2 items to increase the new crit damage stat Frost Boots: Leave behind a trail of ice that slows down foes, and sometimes freezes them Fire Boots: Leave behind a trail of fire that ignites enemies
addedPatch Notes:Added “Ability Modifier” keys 1 and 2 to controls used by the Golem for switching forms (default LT and RT on controllers, Shift and Control on keyboard)
addedPatch Notes:Added options to change the input API (default, xinput, and/or native)

Pylon: Rogue changes

addedThe time has finally come and the first major update for Pylon: Rogue is now available: “Fire and Ice”! This update adds the Golem, rebindable keys, new items, and more! The Golem is a new playable character that can shift between stone, fire, and ice forms at will. When in fire form, enemies have a chance to be ignited, and when in ice form, enemies have a chance to be frozen. The stone form has a chance to cause ignited enemies to explode, and frozen enemies to shatter, dealing extra damage!
changedCritical Hit Damage is now a separate stat that determines how much bonus damage is applied on a critical hit (previously, a critical hit was treated as double damage)
addedNew character: The Golem Switch between fire and ice forms at will. Combo your attacks: Fire ignites enemies, stone makes ignited enemies explode. Ice freezes enemies, stone shatters frozen enemies.
added4 New Items 2 items to increase the new crit damage stat Frost Boots: Leave behind a trail of ice that slows down foes, and sometimes freezes them Fire Boots: Leave behind a trail of fire that ignites enemies
addedAdded “Ability Modifier” keys 1 and 2 to controls used by the Golem for switching forms (default LT and RT on controllers, Shift and Control on keyboard)

The time has finally come and the first major update for Pylon: Rogue is now available: “Fire and Ice”! This update adds the Golem, rebindable keys, new items, and more! The Golem is a new playable character that can shift between stone, fire, and ice forms at will. When in fire form, enemies have a chance to be ignited, and when in ice form, enemies have a chance to be frozen. The stone form has a chance to cause ignited enemies to explode, and frozen enemies to shatter, dealing extra damage!

Patch Notes:

  • Critical Hit Damage is now a separate stat that determines how much bonus damage is applied on a critical hit (previously, a critical hit was treated as double damage)

  • New character: The Golem

    • Switch between fire and ice forms at will.

    • Combo your attacks: Fire ignites enemies, stone makes ignited enemies explode. Ice freezes enemies, stone shatters frozen enemies.

  • 4 New Items

    • 2 items to increase the new crit damage stat

    • Frost Boots: Leave behind a trail of ice that slows down foes, and sometimes freezes them

    • Fire Boots: Leave behind a trail of fire that ignites enemies

  • Rebindable keys: Don't like the default control scheme? Change it!

  • Added “Ability Modifier” keys 1 and 2 to controls

    • used by the Golem for switching forms (default LT and RT on controllers, Shift and Control on keyboard)

  • Added options to change the input API (default, xinput, and/or native)

  • Added a toggle to general options to make interacting with objects instant

  • Added a toggle to enable or disable the character turning with the camera

  • Bug fixes

Source

Steam News / 6 September 2016

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