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Steam News30 October 20241y ago

Update 3.3.1

We’ve reworked the menu into something we reckon is much prettier! We haven’t changed the way Citadel points work.

In this update2

Full notes

Full Puzzle Quest 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions10 changes2 removals
  • Gameplay
  • UI and audio
  • Events
  • Balance
  • Fixes
  • Store
changedWe’ve reworked the menu into something we reckon is much prettier!
changedWe haven’t changed the way Citadel points work. Each level you accrue one Upgrade that can be applied to one of several bonuses within a category in the familiar sequence: Offense → Defense → Ice Magic → Poison Magic → Fire Magic → Light Magic → Dark Magic
changedWhat we have changed, is that now when you have multiple Upgrades (if you build up a few points without spending them, or after a Citadel Reset), instead of having to cycle through each category and apply one Upgrade at a time, you will now be able to apply all the Upgrades available to a category at once!
addedWe’ve added a new Festival Help screen found by hitting the [?] button in the Festival Rewards
changedIt’ll preview the rewards, tell you the UTC dates, and where to find Bonus Currency throughout the event!
changedIncreased the XP rewarded from Boss Rush battles

Puzzle Quest 3 changes

  • Ancientmap
changedWe’ve reworked the menu into something we reckon is much prettier!
changedWe haven’t changed the way Citadel points work. Each level you accrue one Upgrade that can be applied to one of several bonuses within a category in the familiar sequence: Offense → Defense → Ice Magic → Poison Magic → Fire Magic → Light Magic → Dark Magic
changedWhat we have changed, is that now when you have multiple Upgrades (if you build up a few points without spending them, or after a Citadel Reset), instead of having to cycle through each category and apply one Upgrade at a time, you will now be able to apply all the Upgrades available to a category at once!
addedWe’ve added a new Festival Help screen found by hitting the [?] button in the Festival Rewards
changedIt’ll preview the rewards, tell you the UTC dates, and where to find Bonus Currency throughout the event!

We’ve reworked the menu into something we reckon is much prettier!

  • We haven’t changed the way Citadel points work. Each level you accrue one Upgrade that can be applied to one of several bonuses within a category in the familiar sequence:

    • Offense → Defense → Ice Magic → Poison Magic → Fire Magic → Light Magic → Dark Magic

What we have changed, is that now when you have multiple Upgrades (if you build up a few points without spending them, or after a Citadel Reset), instead of having to cycle through each category and apply one Upgrade at a time, you will now be able to apply all the Upgrades available to a category at once!

Example:

  • I am Citadel Level 12 and decide to reset.

  • I have 12 Upgrades to use which are split between the categories:

    • Offense (2)

    • Defense (2)

    • Ice Magic (2)

    • Poison Magic (2)

    • Fire Magic (2)

    • Light Magic (1)

    • Dark Magic (1)

I do not have to cycle through the categories 12 times to re-apply the 12 Upgrades

  • We’ve added a new Festival Help screen found by hitting the [?] button in the Festival Rewards

  • It’ll preview the rewards, tell you the UTC dates, and where to find Bonus Currency throughout the event!

  • Increased the XP rewarded from Boss Rush battles

  • Skip Completed Conversations is now available for Adventures in the Settings menu

  • A Continue button has been added to the Post-Battle Victory screen in Adventures

  • A new button will appear when the active node in an Adventure is off-screen. This will recenter the node so you can’t get lost!

  • In Adventures using Potions, there will be a button on the map screen allowing you to check your Potion and Essence inventory

  • Collection notification icon for Followers is now hidden if the resource they gather is at it’s cap

  • Dispel Magic no longer removes Crit Chance debuff from enemy

  • Added What’s New button back into Archive Seasons

  • Updated a number of enemy portraits in Adventures to be more centered

  • Fixed Issue where Mass Salvage and Minion Filter buttons could show with Followers or Goals in the Tavern

  • Game should no longer be causing background audio to switch off on iOS

  • Minimized crashing on Android devices when showing Character Previews

  • Crashes should be significantly reduced Android when using Very Low Graphics Settings

  • Mythic Minion now supported in shops and Festival rewards

  • Some unique items cannot be refined with +5% Quality

  • Some characters are still missing audio

  • Adventures with a conversation on the final node do not automatically trigger completion rewards

    • Can be resolved in the meantime by exiting and returning to the Adventure

    • Fixed in 3.4

  • Ancient Coins are not rewarded in Party battles in Season locations

    • Fixed in 3.4

  • Northelm side-quest unresponsive during conversation node

    • Please contact support in the meantime

Reminder: If someone in your Kingdom updates before you, you will be locked out of the Kingdom.

If you are already in the Kingdom in a battle or interacting with the menus and you aren’t on the latest version or someone in your Kingdom updates before you, you will get an error.

This is not a bug. Your Kingdom needs to all be on the latest version

Source

Steam News / 30 October 2024

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