Full notes
Full Puzzle Quest 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Maps
- UI and audio
- Server
The Season begins at daily reset (00:00 GMT) on Tuesday 24th of February
Start - Tuesday 24th of February (00:00 UTC) (Release of Season 4.5, Variant Gear, Spells, Minions and Legendary)
Chapter II - Tuesday 10th March (00:00 UTC)
Chapter III - Tuesday 24th March (00:00 UTC)
Hard - Tuesday 31st March (00:00 UTC)
Elite - Tuesday 7th April (00:00 UTC)
End - Monday 22nd April (11:59 UTC)
Season 4.5 Bridal Variant Set: Guard
Bridal:
At the start of turn, 25-50% chance to cleanse 3 negative status effects.
Available only in the 4.5 Season Cache (or Archive), this item will drop at Legendary rarity or higher.
Allfather’s Tome (Pantheon Set)
When dealing damage there is a 5-30% chance to deal an extra 100% damage as Light Damage.
Values in bold are affected by the Spellbook Level or Rarity of the Spell.
To Love and to Cherish (140 Yellow Mana)
Heal both the player and the enemy for X. And 40-100% chance give both a Barrier.
Spellbook Level: Healing, Rarity: Barrier Chance
In Sickness and in Health (180 Purple Mana)
Deal 0.75x Posion Damage to the enemy, and Poison them for 1-7 turns.
Also, Heal for 0.75x, and gain Regen for 1-7 turns.
Spellbook Level: Poison Damage & Heal amount, Rarity: Poison & Regen Turns
Ringo
Speedy
Might: 3-55 Speed: 9-170 Cunning: 4-75
Versus Spell: Defensive Stance (50 Yellow Mana)
Heal X Armor, and Gain Reflect.
Impzilla
Cunning
Might: 4-70 Speed: 2-40 Cunning: 10-190
Versus Spell: Hide In Shadows (60 Purple Mana)
Destroy X Skull Gems and X Purple Gems
The Bridal Party
Yes, there is one for every class!
It’s her day, but my runway.
The Wedding Crasher
Complete Season 4.5 Chapter 3
Reward icons that cycle through multiple rewards are now all synchronized
Added icon to reward icons to indicate that there are multiple rewards
Added list of all possible extra rewards that can be earned or bought in an adventure to the difficulty select menu
Entering gear menus from an adventure no longer unloads the map, so returning to the map should be faster.
Increased adventure list to show adventures up to 7 days in the future
Improved camera transitions after closing the merchant menu in adventures
Chest menu now refreshes when minion mission is complete if the menu is currently open
Added button to show the chest rewards to the chest menu
Added "Syncing with server" text for gold and reward count on chest rewards menu, to display until the actual numbers are available
Removed blank space at the bottom of the chest reward menu on Playstation consoles
+/- buttons on the crafting slots can now be held down
Added refresh button to party search list menu
Added button to settings menu to log out of other devices if the account is registered with an email address
Slight change to medium difficulty scaling so that it is always a higher level than easy, at level 1 they were the same
Chests dropped from hard difficulty battles are no longer capped to the hero level, since hard is scaled to be higher than
Source
Changelog.gg summarizes and formats this update. How we read updates.
