Full notes
Full Puzzle Quest 3 update
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What changed
- Balance
- Store
- Events
Anthrite
In the Dark Mines, 5% chance to spawn Anthrite Gems
Doesn’t Match, Doesn’t Activate, Can only be Destroyed
On destruction, gain 1 stack of Madness.
Madness:
Non-dispellable
Gain 2% to all damage for each stack of Madness.
If stack count is 3 or more, each turn that an Anthrite Gem is not destroyed, lose 2% of Max Life per stack of Madness.
Season 3.3 Anthrite Variant Set: Khazdhuli
Anthrite: At start of turn, 5-30% chance to gain a stack of Madness, and spawn an Anthrite Gem
Available only in the Cache items in the Season shop, this item will drop at minimum as Legendary rarity.
Guard of the Belligerent (Ancient Draconic Set)
Increase All Elemental Damage Resistance by 0-10%
This shield was a symbol of the belligerent ancient Dragon Lords, representing their dominance over the lesser races they encountered.
Ancient Draconic Set II
50-100% chance to create a Skull when taking Physical Damage.
Values in bold are affected by the Spellbook Level or Rarity of the Spell.
Mining Drill (150 Purple Mana)
Destroy a Row with a 10-60% chance to destroy an adjacent row. Deal X Damage for each Purple Gem Destroyed.
Adjacent row destruction chance increases with Spell Rarity, Damage increases with Spellbook Level
Anthrite Furnace (150 Red Mana)
Destroy up to 6-11 Red Gems. Gain 1% Power for each Red Gem Destroyed. X% chance per Red Gem to gain a stack of Madness.
Red Gems destroyed increases with Spell Rarity, chance for Red Gem to gain Madness stacks increases with Spellbook Level
Efreezie
Cunning
Might: 5-90 Speed: 1-25 Cunning: 9-185
Versus Spell: Frozen Wishes (60 Blue Mana) Deal X Ice damage. If the enemy is Frozen, explode a random Blue Gem.
Shallowbringer
Mighty
Might: 9-170 Speed: 6-110 Cunning: 1-20
Versus Spell: Darkness Covers All (60 Purple Mana) If there are more than 7 Purple Gems on the board, Deal 2x Dark Damage. Otherwise spawn 4 Purple Gems.
Khazdhuli Necromancers
While the Khazdhuli have long since fallen from grace, this armor stands testament to their worthiness amongst the ranks of dwarven artisans
Khazdhuli Necromancers
Only available in the Platinum Season Pass
Season 3.3 Enemies
Snowy Owlbear
Ice Djinn
Stunted Drake
Platinum
Shadowbringer
Gold
Stolen Mech
Shadow Daemon
Events Rework goes live on Thursday 3rd October UTC
The old Tiers in Events were okay, but at Tier X, they would cap out at Lv 40, which is hardly ideal. So, we’ve made a few changes!
The Old Tiers I→X are being collapsed into New Tiers I→V
These Tiers will still have enemies cap at Lv 40
As now, these Tiers are based on your Hero Level
New Tier VI→XII
Enemies will begin from level 50 at Tier VI, all the way up to Lv 120 at Tier XII
Once you reach Tier V at Level 50, you will self-select your difficulty between V and XII
The chosen difficulty will be locked in for a game mode once you earn any points in the Event.
These Dungeons are being updated, but will be pretty familiar!
They’re still 3 Day duration
There’s still 2 Energy per day
There’s
Source
Changelog.gg summarizes and formats this update. How we read updates.
