In this update9
Full notes
Full Push & Plunder update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Push & Plunder changes
Patch Notes
Version: v0.9.1
General
Re-wrote the Movement system. It shouldn't be very noticable, but there may be some unintended balance changes due to minor differences in speeds between the classes
Re-wrote the enemy wave generation system to make it easier to create new content for the game. As a result, all previous enemy data was lost. Balance will be different.
New Features
New Table: The Graveyard, Unlock Via Debug Challenges
New Perk: Power Surge: +Ability Power
When Enemies are off the screen, but dangerously close to falling off the bottom, they now get a little spyglass to warn you.
Balance Changes
Enemies are now only immune to damage from the last coins that hit them, instead of all damage entirely. This means you can hit the same bauble with multiple coins from the Rogues Scatter Shot and multishot
Buffed Mage Perk: Magic Might: 10%->15%
Buffed Mage Perk: Arcane Focus: 5%->8%
Enemies no longer die at the end of the timer, and now the final wave continues forever as the boss fight begins
Audio
Added a feedback sound for when the player tries to use their ability with no charges
UI/UX
The average earned coins/gems from the last 8 runs is now displayed next to the "history" button on the main menu
Added the Coins Collected to the UI during a run, and updated how we track the gems and kills to remove prototype placeholder code
Adjusted tooltips to avoid confusing players
Combo Meter now uses the classes color
Bug Fixes
Shot Charge is no longer lost when activating Meteor
Fixed Parameter values for Player Animations being set to very weird numbers
Known Issues
The "Demo" Table no longer works correctly. It has no proper boss fight, and is in the process of a major overhaul
The new Golem Boss for Graveyard has not been balanced at all
Other
During this table overhaul, the "close range" system started to cause some serious issues with the gameplay. We removed this system entirely as we feel the game plays better without it.
Source
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