In this update5
Full notes
Full Push & Plunder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- UI and audio
Push & Plunder changes
Patch Notes
Version: v0.9.1b
General
Challenges have had their prizes changed again. Beta testers saves may break, but hopefully should retroactively award equipment for challenges already completed
Balance Changes
Enemy Waves can now have a Breather period where they pause spawning enemies temporarily
You are now only healed for the base amount of health a perk would add, not the multiplied amount
Audio
The Exp Chime now varies in pitch based on how full the Exp Bar is
UI/UX
Moved the Percentage Complete indicator to the Requirements screen in the Challenge Menu Display Panel to reduce confusion
Challenges Percentage now displays "(Last Run)" when viewing challenges that must be done in one run
Re-introduced "Base Stat" text to help clear up what exactly a perk or equipment does
Added Page indicators to the Challenges Menu help players find the challenges they are looking for
Source
Changelog.gg summarizes and formats this update. How we read updates.
