In this update6
Full notes
Full Push & Plunder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
- Compatibility
Push & Plunder changes
This is the first Patch that will not be retroactively applied to the Demo. We are in the home stretch now!
Patch Notes
Version: v0.9.0
New Features
New Stat Type: Ability Power
All Abilities now scale with Ability Power
Added the Mage class, unlock via Debug Challenge Page for now
New Ability: Meteor
Added the Rogue Class, unlock via Debug Challenge Page for now
New Ability: Scatter Shot
The Player now has Visual upgrades for their equipment as they level up
Balance Changes
Goliath Shot now scales the size of the coin with the players Class Tier, based on their level. Level 0 = 2x size, Level 40 = 5x (full power)
UI/UX
The Players last chosen class and table is now remembered between sessions
Charge Bonus Damage -> Charge Bonus
Ability Charge Rate moved to Utility
Shot Charge Rate moved to Utility
Added two placeholder spots for planned upcomming classes
Bug Fixes
Fixed Null reference when exploding baubles
Fixed the Charge Animation for 1H Melee users causing the player to jitter
Fixed The Patch Note Screen not fading like the rest of the menus
Other
This patch introduces "Debug Challenges" which are special challenges that will not be in the final version of the game, used exclusively for testing. This will allow beta players to test and try out new content without me having to implement the content into the main meta progression.
Source
Changelog.gg summarizes and formats this update. How we read updates.
