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Steam News5 December 20257mo ago

Pursuit of Mercantile Power - Devlog #3: The Crossroads of the Village’sCashFlow

In Pursuit of Mercantile Power, the Commerce Guild isn’t an item shop, and it’s not just a tiny stall doing “buy low, sell high.

In this update12

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Full 商道逐权 Pursuit of Mercantile Power update

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What changed

0 fixes0 additions13 changes1 removal
  • Store
  • Balance
  • UI and audio
  • Gameplay
  • Maps
  • Security
changedIn Pursuit of Mercantile Power , the Commerce Guild isn’t an item shop, and it’s not just a tiny stall doing “buy low, sell high.” It’s more like the village’s intersection of cash flow, livelihood supplies, and share trading .
changedA bellwether for pricing and “inflation”The guild manager sets prices dynamically based on internal “budget prices” (e.g., grain purchase budget, daily goods purchase budget), plus fees and profit margins.
changedA bellwether for pricing and “inflation”How much the guild earns doesn’t just affect the guild—it influences: whether villagers can afford to buy things, enterprise profit margins, and even how difficult or effective your proposals become.
changedAdjust pricing and market prosperityPrice too aggressively: short-term profit, but prosperity drops and population may slowly decline.
changedAdjust pricing and market prosperityPrice too gently: villagers are happy and prosperity rises—but the guild might get pushed toward bankruptcy by your proposals.
changedAdjust pricing and market prosperityAll of this is driven by an AI manager running in the background. Sometimes the guild master is diligent—doing the math and stocking properly. Other times they slack off, go traveling, or make questionable stock bets. If you see “ridiculous decisions,” chances are: that guild master did it.

商道逐权 Pursuit of Mercantile Power changes

changedIn Pursuit of Mercantile Power , the Commerce Guild isn’t an item shop, and it’s not just a tiny stall doing “buy low, sell high.” It’s more like the village’s intersection of cash flow, livelihood supplies, and share trading .
changedThe guild manager sets prices dynamically based on internal “budget prices” (e.g., grain purchase budget, daily goods purchase budget), plus fees and profit margins.
changedHow much the guild earns doesn’t just affect the guild—it influences: whether villagers can afford to buy things, enterprise profit margins, and even how difficult or effective your proposals become.
changedPrice too aggressively: short-term profit, but prosperity drops and population may slowly decline.
changedPrice too gently: villagers are happy and prosperity rises—but the guild might get pushed toward bankruptcy by your proposals.

In Pursuit of Mercantile Power, the Commerce Guild isn’t an item shop, and it’s not just a tiny stall doing “buy low, sell high.” It’s more like the village’s intersection of cash flow, livelihood supplies, and share trading.

If the Bank handles deposits and loans, and the Escort Agency handles combat and escort runs, then the Commerce Guild handles the annoying-but-essential stuff: procurement, stockpiling, pricing, dividends, membership fees, and hostile takeovers.

This devlog focuses on what the Commerce Guild actually does in the game—and what kinds of trouble you can cause inside it.

1) The Commerce Guild’s Role in the Village

In the setting, the Commerce Guild has three core jobs:

A distribution hub for livelihood goods and grain

  • It buys everyday essentials from other villages and resells them to villagers.

  • It can also buy grain from the farm to buffer food pressure when population spikes.

  • If it sells a lot and sells steadily, market prosperity rises; higher prosperity then affects population inflow and spending power.

The broker for share trading and dividends

  • Shares of the village’s major enterprises (Escort Agency, Bank, Farm, and the Commerce Guild itself) all go through the guild.

  • Both the player and NPCs trade shares and receive dividends here. Money flows in and out, and part of it enters the stock liquidity pool, affecting overall market activity.

A bellwether for pricing and “inflation”

  • The guild manager sets prices dynamically based on internal “budget prices” (e.g., grain purchase budget, daily goods purchase budget), plus fees and profit margins.

  • How much the guild earns doesn’t just affect the guild—it influences:

    • whether villagers can afford to buy things,

    • enterprise profit margins,

    • and even how difficult or effective your proposals become.

Put simply: when the Commerce Guild is in a good mood, village life is easier; when it isn’t, everyone tightens their belt. Steam post image

2) The Guild’s Daily Routine: Buy, Hoard, Sell, Watch the Weather

At the system level, the guild does several boring but critical things every day:

Calculate daily livelihood demand

Based on population and economic conditions, it estimates how many basic goods will be sold today.

Decide where to source goods

  • Grain is consumed from the cheaper side first (Farm → Commerce Guild → Player).

  • Livelihood goods are wholesaled externally and resold to villagers by the guild.

Adjust pricing and market prosperity

  • Price too aggressively: short-term profit, but prosperity drops and population may slowly decline.

  • Price too gently: villagers are happy and prosperity rises—but the guild might get pushed toward bankruptcy by your proposals.

All of this is driven by an AI manager running in the background. Sometimes the guild master is diligent—doing the math and stocking properly. Other times they slack off, go traveling, or make questionable stock bets. If you see “ridiculous decisions,” chances are: that guild master did it.

3) Becoming a Guild Member: From Rice Peddler to Merchant Lord

You can join the Commerce Guild as a paying member.

Currently, there are multiple ranks from low to high (example): Rice Peddler → Merchant Courtesy → Scholar Marquis → Tribute Patron → Merchant Lord

Each tier has its own monthly fee and perks, such as:

  • dividend bonus

  • monthly contribution points based on guild status (used for proposals)

  • more voice / more proposal attempts in guild-related proposals

  • easier advantages in share-control battles

  • once your shareholding is high enough, you can become the Guild Chairman and decide everything

Membership isn’t a free ride:

  • you must pay monthly dues out of pocket

  • if you can’t afford it—or it no longer feels worth it—you can quit anytime and go back to being a free independent trader

4) Share Brokerage and Backroom Deals

The Commerce Guild is also one of the main battlefields for share warfare:

  • You can slowly acquire shares of the Escort Agency, Bank, Farm, and even the Commerce Guild itself.

  • Once you reach 51% ownership, you enter the world of control:

    • dividends tilt toward you

    • proposals are more likely to pass—and execution tends to roll in your favor

Stock prices won’t obediently “work for you.” They are influenced by many factors:

  • total assets of each enterprise

  • profits / losses

  • market prosperity, security, population changes

  • the unpredictable decisions of bosses and AI managers

You can play like a “proper merchant”:

  • improve enterprise efficiency through proposals and let stock prices rise naturally

Or you can play like a pure opportunist:

  • use proposals and cash-flow pressure to push an enterprise toward bankruptcy, then acquire it cheaply.

The system won’t judge whether you’re good or evil. It will simply show your ending and ask:

“Did you save this village—or did you only exploit it?”

5) What Happens When You Truly Control the Commerce Guild?

When you become the Guild Chairman through shares and membership:

  • You can steer procurement strategy and pricing philosophy

  • Decide whether to expand the marketplace or shrink it to protect profits and reduce risk

  • Use proposals to adjust transaction fees, discount policies, membership rules, and more

But power doesn’t mean “do whatever you want”:

  • the guild is still tied to the village economy—if the market collapses, nobody wins

  • government, bank, escort agency, and farm interests will keep pushing back through systemic feedback loops

  • mismanage it, and the guild can go bankrupt—layoffs, stock collapse, village cash-flow restructuring—the full chain of consequences is yours to bear

6) One Honest Line for People Who Love Numbers

The Commerce Guild system is slow-burn by design:

  • it’s not a fast dopamine game

  • it’s not a lightweight sim you understand at a glance

  • it’s for players who enjoy watching cash flow, inventory, dividends, population, and prices “dance” together

You can treat it as “a place to buy shares and collect dividends,” or you can treat it as the village’s economic laboratory—tuning your ideal model one variable at a time.

We’ll provide reports and explanations as clearly as possible, but here’s the truth: if you hate numbers and hate slowly understanding systems, the Commerce Guild may give you a headache.

If you’re the opposite… this will probably become the place you spend the most time in.

Source

Steam News / 5 December 2025

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