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Steam News5 January 20266mo ago

Pursuit of Mercantile Power — Devlog #5: Equipment, But Different

Equipment Progression Update This update focuses on equipment progression in GuYuan Village — from forging weapons and armor at the blacksmith, to refining equipment directly onto your character, and then building your

In this update7

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Full 商道逐权 Pursuit of Mercantile Power update

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What changed

0 fixes2 additions14 changes0 removals
  • Balance
  • Gameplay
  • Store
  • UI and audio
  • Performance
changedEquipment Progression UpdateThis update focuses on equipment progression in GuYuan Village — from forging weapons and armor at the blacksmith, to refining equipment directly onto your character , and then building your power through gems and enchantments .
addedEquipment Progression UpdateEquipment uses “one-time refinement.” Once refined, it binds directly to the player . When you refine a new piece into the same slot, the old one is automatically destroyed .
changed1) Equipment isn’t just “equipping” — it’s refining onto the bodyIn the equipment screen, you can see each gear slot (weapon, gloves, upper body, pants, shoes, ring, accessory, ancient book, etc.). After refinement, the item becomes part of your character — think of it as turning materials and gear into your actual combat structure .
added1) Equipment isn’t just “equipping” — it’s refining onto the body✅ Clean, straightforward flow: refine new gear → auto replace → old gear is destroyed ✅ No cluttered inventory full of outdated gear ✅ Every upgrade is a real step forward — not just a cosmetic swap
changed2) Refinement is randomized: you’re not gambling for numbers — you’re gambling for capsMax level cap (how far this gear can be upgraded)
changed2) Refinement is randomized: you’re not gambling for numbers — you’re gambling for capsMax enchant slots (how many enchantments you can stack)

商道逐权 Pursuit of Mercantile Power changes

changedThis update focuses on equipment progression in GuYuan Village — from forging weapons and armor at the blacksmith, to refining equipment directly onto your character , and then building your power through gems and enchantments .
addedEquipment uses “one-time refinement.” Once refined, it binds directly to the player . When you refine a new piece into the same slot, the old one is automatically destroyed .
changedIn the equipment screen, you can see each gear slot (weapon, gloves, upper body, pants, shoes, ring, accessory, ancient book, etc.). After refinement, the item becomes part of your character — think of it as turning materials and gear into your actual combat structure .
added✅ Clean, straightforward flow: refine new gear → auto replace → old gear is destroyed ✅ No cluttered inventory full of outdated gear ✅ Every upgrade is a real step forward — not just a cosmetic swap
changedMax level cap (how far this gear can be upgraded)

Equipment Progression Update

This update focuses on equipment progression in GuYuan Village — from forging weapons and armor at the blacksmith, to refining equipment directly onto your character, and then building your power through gems and enchantments.

First, let’s clear up the most easily misunderstood rule:

Equipment uses “one-time refinement.” Once refined, it binds directly to the player. When you refine a new piece into the same slot, the old one is automatically destroyed.

This is not a “inventory management” game. The core of the equipment system is decision-making and progression, not hoarding items.

1) Equipment isn’t just “equipping” — it’s refining onto the body

In the equipment screen, you can see each gear slot (weapon, gloves, upper body, pants, shoes, ring, accessory, ancient book, etc.). After refinement, the item becomes part of your character — think of it as turning materials and gear into your actual combat structure.

✅ Clean, straightforward flow: refine new gear → auto replace → old gear is destroyed ✅ No cluttered inventory full of outdated gear ✅ Every upgrade is a real step forward — not just a cosmetic swap

2) Refinement is randomized: you’re not gambling for numbers — you’re gambling for caps

Gear has levels: higher level means higher attack/defense.

But your power doesn’t come from level alone. Refinement can randomly roll key “growth slots,” such as:

  • Bonus Attack / Defense (direct power boost)

  • Max level cap (how far this gear can be upgraded)

  • Max gem slots (how many gems you can socket)

  • Max enchant slots (how many enchantments you can stack)

So you’re not just forging “the same sword” repeatedly — you’re forging different destinies. Even the same weapon name can lead to totally different builds depending on what it rolls.

3) Blacksmith forging: no materials, no power

You must gather materials first, then forge at the blacksmith. The forging UI shows required materials and amounts — if you don’t have them, you don’t forge. Simple.

And forging isn’t just a one-click button game:

  • The more you forge → the higher your Smithing skill → the higher your success rate

  • The more you forge, the more you become a real blacksmith — not just someone pressing a UI button

Steam post imageSteam post image

4) Gems: gems also have levels, and they enhance your “core stats”

Gems have their own levels, and leveling them up improves their stats, such as:

  • Max Inner Power

  • Max HP

  • Attack

  • Crit Chance

  • …and more attributes that shape your build

Gems aren’t just “nice to have.” They’re often what turns a character from capable into dangerous. (As long as your gear has enough gem slot capacity.)

5) Enchantments: strengthening base attributes and mobility

Enchantments focus on improving baseline performance, including (but not limited to):

  • Base attribute boosts (more stable, tougher, harder-hitting)

  • Mobility upgrades (better chase, escape, positioning)

  • Extra jumps and movement extensions (changing the pacing of combat itself)

In short: Gems shape your stats and build direction. Enchantments shape your feel and performance. Together, they make character growth far more noticeable.

Closing

With this system in place, the progression path becomes much clearer:

Forging builds the foundation. Random rolls define the cap. Gems and enchantments define the build.

Source

Steam News / 5 January 2026

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