In this update3
Full notes
Full PunjiVR: The Vietnam War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Maps
PunjiVR: The Vietnam War changes
Highlights:
Weapon Sway
Guns now sway when moving based on various factors. Each weapon has a different sway modifier and is affected by the gun's length, weight, and whether it has a stock (extending/unfolding stocks decreases sway), bayonet, or open bipod. Movement speed affects the base sway amount, and your current inventory weight affects how much the weapons bob when swaying.
Improved Chest Inventory
Rearranged chest inventory by replacing two of the existing pouches with 4 socket pouches. The socket pouches work like most other VR inventory slots and are much easier to access.
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Major Changes/Fixes:
Made stored pouch items MUCH easier to grab
Revised mission selection
Added option to change grab icon: (default (G + T), simple (white/red dot), or none)
Added inventory tutorial level
Temporarily Removed Gun Truck: It was too buggy and outdated to fix/maintain, so I'll be creating it from scratch in the next update or two
Other Changes/Fixes:
Decreased ammo crate capacity by 50%
Decreased speed loss from crouching
Smooth aim is now canceled when moving
Fixed issue with 30rnd M16 magazine not loading
Bots now shoot in a less consistent pattern
Smoothed bots' aiming animations
Made sprinting easier
Running and sprinting are now faster to start
Adjusted player body when crouching to make the chest inventory less intrusive
Lowered max inventory weight
Made menu buttons emissive so that they're always visible
Made mounted guns on APCs more comfortable to use
Chest pouches now follow your character more accurately
Shoulder and Back inventory slots are now more responsive when storing items, especially when moving
Made muzzle and chamber smoke more transparent
Fixed lighting bug with lanterns
Enabled custom loadouts on Last Stand
Fixed bugs on Intro related to the Last Stand remake
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Closing:
The door gunner mission was going to be the big highlight for this update, but unfortunately it was too buggy to ship at this stage, so it'll be delayed until next update. The rest of the update was in good shape and was leagues better than the current state of PunjiVR, so I really wanted to get it out quickly (especially since it's been over a month since Update 2). In addition, I disabled Gun Truck due to it being outdated and buggy. I'll remake it in the next update and ship it with the door gunner mission, so stay tuned!
Besides all of that though, I'm a lot happier with the state of the game and I hope it makes for a better experience for you all to play. The inventory is finally usable, and there's an actual tutorial for it now, so that alone should make gameplay run a lot smoother.
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As always, if you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and remember to keep your eyes on the treeline!
Source
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