Full notes
Full Pub Sim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
As well as the usual bug fixes I thought it'd be nice to keep you in the loop to what's coming next, we're aiming to launch this just ahead of the Steam autumn sale.
Fluid Dynamics We're working on making the liquids in the game look more realistic since right now it's functional but not great to look at.
Lighting Pass We wish to make the game nicer to look at, making sure that the game has less harsh shadows especially when you expand the building.
New Game Intro The game will start with a little more context to what's going on.
New Broken Front New games will start with a dilapidated front, fixing it will allow a 50% increase to drink markup and gives a new short-term goal.
Tip Jars 3 tiers of tips will be added to allow you to earn a little more on the side for happy customers.
New Drink Crates We're adding 9 more boxes for drinks, this will be to more clearly show the difference between Beers, Wines and Liquors at a glance. Then also Economic, Mid-range and Premium versions of those drink types.
Further Notes Firstly, the property management feature is still being worked on, it won't be ready for patch 10 but I doubt it'll be too far behind it
Secondly, against my initial wishes it has been suggested from the community and internally that Pub Sim is just too cheap and people seem enthusiastic to support it further, so after the Autumn sale I will be raising the price to be more in-line with other Sim games of similar quality.
Source
Changelog.gg summarizes and formats this update. How we read updates.
