In this update8
Full notes
Full PROTON VR update
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What changed
- Gameplay
- Store
PROTON VR changes
Greetings!
Hello to all who are starting to join in on the community, and welcome!
Before I introduce myself I wish to express to those who have wishlisted ProtonVR my gratitude, is it humbling to know how many of you are interested in this game.
My name is Sam, I'm the sole developer of ProtonVR. Nice to meet you!
Lets get down to business, the demo is releasing soon! It's pretty much in the pipeline for review and release by Steam's staff and before it comes out I wish to manage expectations and convey transparency regarding my intentions with this demo, so here's what you will find regarding content.
Demo Content
Gameplay:
Test and customize weapons in Armory.
Rough UX for Inventory and Quick-Slots.
Fight enemies in a procedurally generated level.
Kill 10 enemies to return to the Armory.
Weapons:
Pistol
Assault Rifle
Bolt-Action Rifle
Laser Rifle
Plasma Rifle
Attachments:
Four Scopes
Two Holographic Sights
One Laser
Levels:
Armory
Generated Level One (codename 'Engineering')
Enemies:
Cyborg Grunt
Firefly Drone
This demo will never be time-limited.
Goals
This demo will help you track and influence the development progress of ProtonVR and, eventually, in it's more matured stage, when a release is available, is going to help players decide if they wish to purchase the game.
As you can see there is not a substantial amount of content yet in the demo, this is because the demo and the game will be developed in parallel, meaning that the demo will be continuously updated with most up-to-date systems while keeping weapons, enemies and level to a capped number respective to MVP-sized game.
This is so players know exactly what kind of a state the game is and most importantly can provide crucial feedback for its development.
For this feedback I recommend joining the discord and feel free to say hello! Will give more info when the demo is out and until then
Happy New Year!!!
-Sam
Source
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