In this update5
Full notes
Full PROTON VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
PROTON VR changes
Hi all! First of all sorry to keep you waiting for so long. To get this update underway... I broke: So. Much. Stuff. But it's all not doom and gloom! It's here! At last. The weapons should feel way better now. I'd like to fully address this in a future devblog (video format!). But for now I just want you guys to start playing it.
Full Changelog:
MAJOR CHANGE: Weapon Movement and Feel
ADD: Weapon Collisions
ADD: Weapon movement noise filter
ADD: Virtual Stock
ADD: Blur and Zoom on Fire (disable in options)
ADD: New Options Menu
ADD: Options for Weapon Smoothing
ADD: Options for Weapon Stabilization
ADD: Option for Virtual Stock
ADD: Option for Continuous Rotate Speed
ADD: Option for Comfort Mode Sensitivity
ADD: Option to toggle Blur and Screen Shake
ADD: Main Menu button in computer on Armory
ADD: Option for Music, Sound Effects and Game volumes
ADD: TRIGGER to spawn Ammo (no option yet!)
ADD: Exit Button on Main Menu
ADD: More Atomics Props
CHANGE: New XT, HP and PET computer models
REMOVED: Manual bullet ejection
FIX: Annoying bolt-action rifle
ADD: Smart Bolt Grab (passively)
FIX: ATOMICS Exit hole in the wall
FIX: Saving progression
FIX: Mirrored Hand
FIX: Platform movement jitter
FIX: Movement ground slam
FIX: Doors not opening sometimes
FIX: Floating dead Firefly Drones
FIX: Spawn Error on killing Kamikaze Drone
FIX: Movement ground slam when stepping off edges
FIX: Fast Projectiles going through enemies
FIX: Double Barrel Shotgun Ammo socket offset
FIX: Pump Action shotgun reload broken
CHANGE: Y55E Temporarily uses Batteries, not Energy
ADDED: Autoscroller for a terminal that shows latest changelog. Because of this changelog.
Boring stuff:
CHANGE: Capsule art of steam page to use in-game assets (centurions were outdated)
ADD: New press kit with key art assets.
"What about Content? Where is my Content?!"
I'm focusing on providing a solid core gameplay experience before I start adding content.
But I am happy to share that configuring new weapons and adding any kind of options became so much easier now.
Oh yeah and work is underway for the new Cyberspace environment. Shh.
But seriously, I agree with you all, the game lacks content: I'm turning my eyes onto ATOMICS in the next few updates. There are already some rooms waiting to go and be added to the base game.
'Development' branch
I want to extend an invitation to the most keen of you to help with the development of the game. There is now a 'development' branch ( in the Steam Betas) tab , which you can download and play and help me work out the major quirks before sending in future updates. Join the discord and reach out!
RUFF Talk VR
These gentlemen approach me to present ProtonVR in their talk shows, and I wanted to share here their amazing channel with you all, because my game is getting featured (again!) Check them out here (Youtube Channel Link)
Tune in to their next showcase
Ruff Talk VR Gaming Showcase - May 22nd, 2026 at 1pm ET / 10am PT / 5pm BST
Here's a cool capsule with some... interesting features, can you spot them?
Source
Changelog.gg summarizes and formats this update. How we read updates.
