Full notes
Full PROTON VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Hi folks,
Small but significant update, mostly focused on weapon with a few bug fixes.
Summary
Weapon Reload Animations: such as shells entering shotgun and magazines sliding onto their place.
Weapon Weight: Weapons react better to when you pull on parts attached to them such as magazines, bolts, sliders, etc...
Grab Collision detection: More precise interactions
Bolt Action Rifle: Ajusted collider sizes and bolt behavior to make it easier to operate.
Pistol Two hand grab: Grabbing the T24 Pistol and the Tac-10 is now possible, and even stabilizes the recoil of the weapons! (you are actually grabbing the magazine)
Full Changelog:
ADD: Weapon rotational feedback
ADD: Shotgun Close with Button
ADD: Reload Animations
ADD: Bolt and Reload impact feedback
FIX: Bolt Action Rifle finnicky Bolt
FIX: KP1 and Model 2088 finnicky bolts
ADD: Bolt Locking/Unlocking
FIX: Hand Grab collision boxes too big
FIX: Pistol magazine missing bullet
ADD: Grip hand cupping (Pistol and Tac10)
ADD: Grip hand cupping affects recoil
- CHANGEIncreased recoil on Tac-10
ADD: When dropped, weapons have 1.5x collider size (easier trick shots)
CHANGE: Easier shotgun inertial pump
CHANGE: Weapon throw velocity modifiers
FIX: Atomics props clip through
FIX: Atomics barrels not exploding
FIX: PET Computer not destructible
FIX: Larger Magazine Collider Sizes
ADDED: Unlock Weapons Cheat (secret...)
What is next?
Next I'm focusing on the biggest flaw of ProtonVR which is the lack of content and replayability.
I am putting any further weapon improvements on the shelf and adding content next update.
QoL (mostly Options for menu):
Grip/Head/Average movement direction option modes
Spawn ammo with GRAB/TRIGGER option mode
Bolt Interaction with GRAB/TRIGGER option mode
Replayability:
Will be adding a teleporter option for players to continue their current run or quit.
But will also rethink game progression. Because players right now can only unlock two things:
Player Upgrades (Titan Tokens)
Weapons (randomly picking them up from chests)
This kind of sucks... there should be a solid, challenging (but fair) gameplay loop progression that encourages players to go into levels again and again.
Level: Atomics
Lacks a little attention, there's too much empty space, and enemy spawns are unpredictable.
Will be focusing on the design and gameplay flow for this level whilst adding new rooms and level pieces, focusing on making the level seem larger and larger with every run.
More level pieces will be added as well and there will be a simplification of the complexity of the main mission.
Demo
The demo is severly outdated in its systems and will be updated to match the current gameplay feel of the main game.
It will not have any levels, but will have a killbox inside the armory for players to play with the weapons and kill some enemies in a controlled environment.
Cheers and until next time!
-Sam
Source
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