In this update4
Full notes
Full PROTON VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- UI and audio
PROTON VR changes
Hi everyone! Last few weeks have been hectic and full of work to address the new new content update for ProtonVR. I'll mention the launch in a later post, this is a devblog just to let you know what's up!
What I am about to write is what is in active development and will finish ASAP to get it on your hands :)
Weapon Overhaul
The weapons are getting completely overhauled to include some things I've wanted to add for a while such as:
75% - Weapon Physics (collides with things) this also lays the groundwork for melee!
100% - Smooth Weapon Controls (for those with shaky hands to help things feel smooth)
90% - Friendlier/Snappier Bolts and Sliders (solves the crappy bolt-action rifle)
100% - Virtual Stock (wanted to add this for a long time)
100% - Developer feature: Cleanup the scripts to allow code to do the heavy lifting for me
100% - A better bullet chamber system to add revolvers in the future (no more accidental bullet ejections as well)
Steam post imageNote: It was NOT a smart decision to do this right after release. I broke every weapon in the game.
Early Access Bug-fixes
Progression System / Saving not working (exploit: if you buy an upgrade, shoot yourself to force saving when you respawn)
Mirror Right-Hand watch
Fast Projectiles go through enemies
Content to add (I will start this after the update)
Teleporter switch to Continue or Go Home
A button to quit the game
More rooms and levels for ATOMICS
More rooms and levels for ROBOTICS
Also the roadmap requires updating.
In the oven: Cyberspace Level (hacking/platformer)
That's all for now Auditors. -Sam
Source
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