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Steam News6 May 20251y ago

Balancing Release

Marker Makers We'll adjust the prices at which market makers buy commodities as follows: ADR: 58000 -> 70000 AIR: 185000 -> 200000 CBL: 91000 (unchanged) CBM: 63000 (unchanged) CBS: 42000 (unchanged) CC: 370000 -> 65000

Full notes

Full Prosperous Universe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions8 changes0 removals
  • Gameplay
changedMarker MakersNote : Most of these are buffs (also accounting for overall inflation), except for IDC / EDC which will be adjusted in 4 steps (25% of the change each) to arrive at the final numbers listed above (for example EDC will go to 10325 when the changes release, then 9550 the next week, then 8775, and then finally 8000). We hope that this process together with this early announcement of the upcoming changes will give everyone enough time to adjust their plans.
changedPopulation InfrastructurePIO needs for comfort (5% -> 3%), culture (3% -> 2%) and education (2% -> 1%) reduced and shifted to life support instead
changedPopulation InfrastructureSET needs for comfort, culture, education (all 5% -> 3%) reduced and shifted to life support instead
changedPopulation InfrastructurePOPI upkeep tick lengths increased from 3 -> 5 (short) and 10 -> 15 (long)
changedPopulation InfrastructurePOPI upgrade costs reduced (growth factor 1.2 -> 1.15)
changedPopulation InfrastructurePOPI upkeep amounts adjusted (see red numbers here )
PIO needs for comfort (5%3%PIO needs for comfort ( decreased, nerfPIO needs for comfort (5% -> 3%), culture (3%2%PIO needs for comfort (5% -> 3%), culture ( decreased, nerfPIO needs for comfort (5% -> 3%), culture (3% -> 2%) and education (2%1%PIO needs for comfort (5% -> 3%), culture (3% -> 2%) and education ( decreased, nerfSET needs for comfort, culture, education (all5%3%SET needs for comfort, culture, education (all decreased, nerf

Marker Makers

We'll adjust the prices at which market makers buy commodities as follows:

  • ADR: 58000 -> 70000

  • AIR: 185000 -> 200000

  • CBL: 91000 (unchanged)

  • CBM: 63000 (unchanged)

  • CBS: 42000 (unchanged)

  • CC: 370000 -> 650000

  • CCD: 61000 -> 80000

  • CRU: 185000 -> 200000

  • EDC: 11100 -> 8000 (over the course of 4 weeks)

  • FFC: 185000 -> 240000

  • IDC: 15300 -> 11000 (over the course of 4 weeks)

  • LIS: 310000 -> 450000

  • LOG: 68000 (unchanged)

  • NV1: 120000 -> 135000

  • NV2: 180000 -> 200000

  • POW: 5500 -> 6000

  • RED: 50000 -> 60000

  • SDR: 80000 -> 100000

  • SP: 1580 -> 2500

  • SRD: 59000 -> 70000

  • STR: 1000 -> 1750

  • SUD: 83000 -> 100000

  • UTS: 2200 -> 3500

  • WR: 61000 -> 140000

Note: Most of these are buffs (also accounting for overall inflation), except for IDC / EDC which will be adjusted in 4 steps (25% of the change each) to arrive at the final numbers listed above (for example EDC will go to 10325 when the changes release, then 9550 the next week, then 8775, and then finally 8000). We hope that this process together with this early announcement of the upcoming changes will give everyone enough time to adjust their plans.

Population Infrastructure

  • PIO needs for comfort (5% -> 3%), culture (3% -> 2%) and education (2% -> 1%) reduced and shifted to life support instead

  • SET needs for comfort, culture, education (all 5% -> 3%) reduced and shifted to life support instead

  • POPI upkeep tick lengths increased from 3 -> 5 (short) and 10 -> 15 (long)

  • POPI upgrade costs reduced (growth factor 1.2 -> 1.15)

  • POPI upkeep amounts adjusted (see red numbers here)

  • Base tier level-up rates increased:

    • PIO to SET: 0.15 -> 0.2

    • SET to TEC: 0.01 -> 0.0125

    • TEC to ENG: 0.005 -> 0.0075

  • Level-up bonuses via POPI increased:

    • Museum: 0.0005 -> 0.001

    • Library: 0.001 -> 0.002

    • University: 0.002 -> 0.003

Recipe Changes

A couple alternative recipes were too costly to ever be considered, so we're trying to bring them in line a bit more:

  • The BDE recipe in PP2 now costs 40 PG (down from 60)

  • The PT recipe in BMP involving W gets +50% output: 10 -> 15

Source

Steam News / 6 May 2025

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