HomeGamesUpdatesPricingMethodology
Steam News3 February 20265mo ago

Maintenance release 2026.01 is live

Additional Storage Buildings There will be four more storage buildings: STA Auxiliary Storage: will add 2500t / 2500m³ STV Volume Storage: will add 2500t / 7500m³ STW Weight Storage: will add 7500t / 2500m³ STE Expansiv

In this update1

Full notes

Full Prosperous Universe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes6 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Events
  • Fixes
addedThere will be four more storage buildings:STA Auxiliary Storage: will add 2500t / 2500m³
addedThere will be four more storage buildings:STV Volume Storage: will add 2500t / 7500m³
addedThere will be four more storage buildings:STW Weight Storage: will add 7500t / 2500m³
addedThere will be four more storage buildings:STE Expansive Storage: will add 10000t / 10000m³
addedMulti-item TransferThe new multi-item transfer feature allows selecting multiple materials and dragging them to a target inventory.
changedChangesMake screen selection more robust. In some browsers a very small gap between the button and the list made it hard to select screens.

Prosperous Universe changes

addedSTA Auxiliary Storage: will add 2500t / 2500m³
addedSTV Volume Storage: will add 2500t / 7500m³
addedSTW Weight Storage: will add 7500t / 2500m³
addedSTE Expansive Storage: will add 10000t / 10000m³
addedThe new multi-item transfer feature allows selecting multiple materials and dragging them to a target inventory.

Additional Storage Buildings

There will be four more storage buildings:

  • STA Auxiliary Storage: will add 2500t / 2500m³

  • STV Volume Storage: will add 2500t / 7500m³

  • STW Weight Storage: will add 7500t / 2500m³

  • STE Expansive Storage: will add 10000t / 10000m³

Multi-item Transfer

The new multi-item transfer feature allows selecting multiple materials and dragging them to a target inventory.

More details can be found in devlog #512

Changes

  • Show infrastructure as "under construction" and not "operational" while they are being built

  • Show progress of infrastructure construction projects

  • Make company creation controls visible even with low screen resolutions.

  • Make screen selection more robust. In some browsers a very small gap between the button and the list made it hard to select screens.

  • Adjust default naming rules for gateway infrastructure. A gateway name can be up to 32 characters long and include '-' and '>', for example: Hephaestos -> Griffonstone

  • Increase amount and limit rules for CX orders (max units: 99m, max limit: 999m)

  • Changes to the new player experience:

    • Players with the FREE license can accept custom loan contracts from other players. The contracts can only consist of loan payout and loan installment conditions.

    • New players will receive 1.5 times more starting materials

    • The introductory contracts rewards will contain a few luxury consumables

    • The first production order and the first flight will be sped up significantly for new players, so they don't have to wait until the next day to continue their game session

  • The FTL route preferences are stored per ship.

  • The upper half of the FX matrix has been removed to simplify FX trading. Please note that the FX brokers still exist, so if you want to access the order books to remove existing orders just type in the command manually.

Fixes

  • Fixed the FTL route preference selection in the BLTF command

  • Having multiple infrastructure upgrade projects at the same time can cause confusion and errors. From now on upgrade motions can only be created if there is no ongoing upgrade project

  • The "unload" and "unload on arrival" actions didn't work properly for infrastructure construction, upkeep and gateway fuel stores, causing loss of materials. This is fixed now.

  • Fixed the recipient of the infrastructure upgrade completion notification

  • Fixed a bug where only companies involved in the creation or upgrade of an infrastructure are being able to provide upkeep and fuel materials.

  • Allow STL-only ships to fly through gateways

Source

Steam News / 3 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.