In this update1
Full notes
Full Prosperous Universe update
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What changed
- Gameplay
- UI and audio
- Events
- Fixes
Prosperous Universe changes
Additional Storage Buildings
There will be four more storage buildings:
STA Auxiliary Storage: will add 2500t / 2500m³
STV Volume Storage: will add 2500t / 7500m³
STW Weight Storage: will add 7500t / 2500m³
STE Expansive Storage: will add 10000t / 10000m³
Multi-item Transfer
The new multi-item transfer feature allows selecting multiple materials and dragging them to a target inventory.
More details can be found in devlog #512
Changes
Show infrastructure as "under construction" and not "operational" while they are being built
Show progress of infrastructure construction projects
Make company creation controls visible even with low screen resolutions.
Make screen selection more robust. In some browsers a very small gap between the button and the list made it hard to select screens.
Adjust default naming rules for gateway infrastructure. A gateway name can be up to 32 characters long and include '-' and '>', for example: Hephaestos -> Griffonstone
Increase amount and limit rules for CX orders (max units: 99m, max limit: 999m)
Changes to the new player experience:
Players with the FREE license can accept custom loan contracts from other players. The contracts can only consist of loan payout and loan installment conditions.
New players will receive 1.5 times more starting materials
The introductory contracts rewards will contain a few luxury consumables
The first production order and the first flight will be sped up significantly for new players, so they don't have to wait until the next day to continue their game session
The FTL route preferences are stored per ship.
The upper half of the FX matrix has been removed to simplify FX trading. Please note that the FX brokers still exist, so if you want to access the order books to remove existing orders just type in the command manually.
Fixes
Fixed the FTL route preference selection in the BLTF command
Having multiple infrastructure upgrade projects at the same time can cause confusion and errors. From now on upgrade motions can only be created if there is no ongoing upgrade project
The "unload" and "unload on arrival" actions didn't work properly for infrastructure construction, upkeep and gateway fuel stores, causing loss of materials. This is fixed now.
Fixed the recipient of the infrastructure upgrade completion notification
Fixed a bug where only companies involved in the creation or upgrade of an infrastructure are being able to provide upkeep and fuel materials.
Allow STL-only ships to fly through gateways
Source
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