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Steam News17 June 202619d ago

Maintenance release 2026.06 is live

New Features Unload on arrival toggle SFC now has a toggle to enable and disable 'unload on arrival' even during flight. This is a PRO feature, as the 'unload on arrival' feature is PRO as well.

In this update6

Full notes

Full Prosperous Universe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions3 changes0 removals
  • Gameplay
  • Fixes
addedUnload on arrival toggleSFC now has a toggle to enable and disable 'unload on arrival' even during flight. This is a PRO feature, as the 'unload on arrival' feature is PRO as well.
addedPost-tutorial contractsWe added a series of post-tutorial contracts that new players receive after the regular tutorial. They will help to set up a second base. See devlog #526 and #527 for details.
addedScreen variablesThis PRO-feature allows you to define variables of various types per screen. The variables can be used in commands. Each variable has a selector that allows you to quickly change its value and thus also the commands it is used in.
addedScreen variablesThis can be used to build dynamic screen setups: for example, one could build a commodity exchange screen that has the orderbook, chart and order mask, etc. Changing the commodity variable would change the contents of each command simultaneously.
changedChangesWe updated the PROD command to show more details, especially the production line efficiency and slots. This was inspired by refined PrUn.
changedChangesThe amount of rentable warehouse units on commodity exchange stations has been raised to 2000 units. The pricing for units above 1000 is not linear anymore, but exponential. The WAR command has been updated to allow renting/cancelling multiple units in one go. The number of rentable units per company has been doubled.

Prosperous Universe changes

addedSFC now has a toggle to enable and disable 'unload on arrival' even during flight. This is a PRO feature, as the 'unload on arrival' feature is PRO as well.
addedWe added a series of post-tutorial contracts that new players receive after the regular tutorial. They will help to set up a second base. See devlog #526 and #527 for details.
addedThis PRO-feature allows you to define variables of various types per screen. The variables can be used in commands. Each variable has a selector that allows you to quickly change its value and thus also the commands it is used in.
addedThis can be used to build dynamic screen setups: for example, one could build a commodity exchange screen that has the orderbook, chart and order mask, etc. Changing the commodity variable would change the contents of each command simultaneously.
changedWe updated the PROD command to show more details, especially the production line efficiency and slots. This was inspired by refined PrUn.

New Features

Unload on arrival toggle

SFC now has a toggle to enable and disable 'unload on arrival' even during flight. This is a PRO feature, as the 'unload on arrival' feature is PRO as well.

Post-tutorial contracts

We added a series of post-tutorial contracts that new players receive after the regular tutorial. They will help to set up a second base. See devlog #526 and #527 for details.

Screen variables

This PRO-feature allows you to define variables of various types per screen. The variables can be used in commands. Each variable has a selector that allows you to quickly change its value and thus also the commands it is used in.

This can be used to build dynamic screen setups: for example, one could build a commodity exchange screen that has the orderbook, chart and order mask, etc. Changing the commodity variable would change the contents of each command simultaneously.

Changes

  • The LMBL block list now also works for custom contracts. Players on a recipient's block list will not be able to send them contracts.

  • We updated the PROD command to show more details, especially the production line efficiency and slots. This was inspired by refined PrUn.

  • Loan templates now show the total interest.

  • The amount of rentable warehouse units on commodity exchange stations has been raised to 2000 units. The pricing for units above 1000 is not linear anymore, but exponential. The WAR command has been updated to allow renting/cancelling multiple units in one go. The number of rentable units per company has been doubled.

  • Changed the sort order of trades in CXO; latest trades are now on top of the list.

  • Added a faction com channel for each faction. Each company will join this channel automatically (like a corporation channel). Leaving it is not possible, since it is assigned automatically, but the channel can be muted.

  • Added additional recipes that use RE and WRH.

  • Added additional recipes that use NA.

Fixes

  • Fixed a bug where the MAX drop target in inventory transfers was not visible. This only occurred in infrastructure upkeep and fuel stores.

  • Fixed a bug where SFC and other commands would show an error message when starting a flight in some rare circumstances.

Source

Steam News / 17 June 2026

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