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Steam News17 October 20258mo ago

Update V0.650 - Day/night cycle, weather, new effects, custom portrait and more!

Hi there, I hope you're doing well! Thanks for your continued support – chats on the forums, helpful feedback and reviews – they all help keep the “encouraged” status effect active.

In this update6

Full notes

Full Prometheus Wept update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes2 additions6 changes2 removals
  • Gameplay
  • Security
  • Balance
  • UI and audio
  • Fixes
  • Maps
addedSeveral extra visual effects have been added. My favourite is for the SRD (spacial relocation device), which is found in a optional quest in a seemingly haunted, underground research bunker. This device allows you to relocate a number of tiles away – useful if you want to put some space between you and a baseball bat wielding lunatic.
changedSecurity Fix Applied:You may have heard about a security vulnerability found in the Unity Engine recently. This update to Prometheus Wept includes the security fix.
changedGameplay: Weather Conditions and Day/Night Cycle Steam post imageSteam post image A day/night and weather cycle has been integrated into Prometheus Wept. Unless a particular condition is required by the story, time will pass and weather will change as you move between areas. These conditions don't just modify the appearance; they also affect gameplay. Night, for example, reduces the chance to hit of ranged attacks and makes stealth checks easier. Rain decreases fire damage, but increases energy damage.
removedGameplay: Certain Utility Items Reclassified as ToolsA number of utility items which increased skills: the lock-picking kit, chemistry set, etc. have been re-classified as tools, and no longer need to be equipped to provide benefit. A desire to improve user experience motivated this change – I'd much rather you spent your time having fun with Prometheus Wept, than going through the tedium of re-arranging your load-out whenever you want to craft something!
addedCustom Portrait Feature AddedYou can now add a custom portrait for the player character. For time efficiency's sake, the implementation of this is simple, allowing you to add a specific type of image file to overwrite the player character portrait. The portrait can be added or removed at any time. For more details on how to do this, please refer to the Steam Guide . Thanks to Stocking for the suggestion.
changedUser Interface and Informational Improvements:The status effects for highlighted characters is now anchored to the mouse pointer and the key you need to press to toggle the status effects is displayed.

Prometheus Wept changes

addedSeveral extra visual effects have been added. My favourite is for the SRD (spacial relocation device), which is found in a optional quest in a seemingly haunted, underground research bunker. This device allows you to relocate a number of tiles away – useful if you want to put some space between you and a baseball bat wielding lunatic.
changedYou may have heard about a security vulnerability found in the Unity Engine recently. This update to Prometheus Wept includes the security fix.
changedSteam post image A day/night and weather cycle has been integrated into Prometheus Wept. Unless a particular condition is required by the story, time will pass and weather will change as you move between areas. These conditions don't just modify the appearance; they also affect gameplay. Night, for example, reduces the chance to hit of ranged attacks and makes stealth checks easier. Rain decreases fire damage, but increases energy damage.
removedA number of utility items which increased skills: the lock-picking kit, chemistry set, etc. have been re-classified as tools, and no longer need to be equipped to provide benefit. A desire to improve user experience motivated this change – I'd much rather you spent your time having fun with Prometheus Wept, than going through the tedium of re-arranging your load-out whenever you want to craft something!
addedYou can now add a custom portrait for the player character. For time efficiency's sake, the implementation of this is simple, allowing you to add a specific type of image file to overwrite the player character portrait. The portrait can be added or removed at any time. For more details on how to do this, please refer to the Steam Guide . Thanks to Stocking for the suggestion.

Hi there,

I hope you're doing well! Thanks for your continued support – chats on the forums, helpful feedback and reviews – they all help keep the “encouraged” status effect active.

Things are somewhat back to normal after moving from my house, which is due to be demolished and rebuilt in the future. This update took longer than usual, mostly because a play-through was required, to ensure the addition of the day/night cycle didn't cause any technical issues or story inconsistencies.

Several extra visual effects have been added. My favourite is for the SRD (spacial relocation device), which is found in a optional quest in a seemingly haunted, underground research bunker. This device allows you to relocate a number of tiles away – useful if you want to put some space between you and a baseball bat wielding lunatic.

Security Fix Applied:

You may have heard about a security vulnerability found in the Unity Engine recently. This update to Prometheus Wept includes the security fix.

Gameplay: Weather Conditions and Day/Night Cycle Steam post image

Steam post image A day/night and weather cycle has been integrated into Prometheus Wept. Unless a particular condition is required by the story, time will pass and weather will change as you move between areas. These conditions don't just modify the appearance; they also affect gameplay. Night, for example, reduces the chance to hit of ranged attacks and makes stealth checks easier. Rain decreases fire damage, but increases energy damage.

Gameplay: Certain Utility Items Reclassified as Tools

A number of utility items which increased skills: the lock-picking kit, chemistry set, etc. have been re-classified as tools, and no longer need to be equipped to provide benefit. A desire to improve user experience motivated this change – I'd much rather you spent your time having fun with Prometheus Wept, than going through the tedium of re-arranging your load-out whenever you want to craft something!

Custom Portrait Feature Added

You can now add a custom portrait for the player character. For time efficiency's sake, the implementation of this is simple, allowing you to add a specific type of image file to overwrite the player character portrait. The portrait can be added or removed at any time. For more details on how to do this, please refer to the Steam Guide. Thanks to Stocking for the suggestion.

User Interface and Informational Improvements:

  • The status effects for highlighted characters is now anchored to the mouse pointer and the key you need to press to toggle the status effects is displayed.

  • Mousing over an item that can be recycled now displays the resources you will recover. (Thanks, Murkki017)

  • Improvements have been made to notifications and quest trackers. They now collapse when you enter a screen which is primarily made up of user interface (i.e. character screen, inventory) and revert to their previous state when you leave the screen.

  • The Steam Guide has been expanded with sections to better explain Morale, Action and movement points, Levelling up, and Custom Portraits.

Fixes:

  • The Diner Chef's conversation icon is now removed when he can no longer be meaningfully interacted with. (Thanks, Ashem2)

  • Fixed issue with crafting shotgun casings. (Thanks, Vlodril)

  • Fixed a wooden door being hackable :( (Thanks, Vlodril)

  • Fixed an issue with enemy fleeing logic. (Thanks, Ashem2)

  • Fixed unnecessary notifications appearing on loading a game.

  • Fixed a bug whereby the shotgun cone of fire could remain active after combat

  • Fixed an issue with mine logic.

  • Fixed an issue with characters having more than 1 conversation icon

  • Fixed an issue which allowed smoke to be deployed from off map support, inside certain buildings.

  • Fixed a number of objects whose models were not accurately mapped on to the underlying tiles.

That's the bulk of what's happened in this update. On Monday, I'll get started on the next update. As always, I'm very interested to hear your feedback and suggestions. Have a nice weekend!

Daithi

Source

Steam News / 17 October 2025

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