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Steam News23 September 20259mo ago

Open Beta - New Update: Weather Changes

Our latest patch brings weather improvements along with a variety of visual, atmospheric and balance updates.

In this update6

Full notes

Full Prologue: Go Wayback! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions21 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Compatibility
  • Maps
  • Performance
changedOur latest patch brings weather improvements along with a variety of visual, atmospheric and balance updates.
changedGameplay & Balance
addedWith this patch, we've introduced several gameplay balance adjustments: reducing the build/destruct range to 1.5m (down from 3m), improving door boarding logic, and preventing the diesel-generator gas lid from being stackable under the arm.
addedUp until now, the world could shift between six major moods: Wet Haze, Blizzard, Thunderstorm, Hail, Clear Skies and Overcast. We’ve added more subtle weather variations to keep you guessing what might come next.
changedAudio
addedWe have also made some tweaks to audio and atmosphere. You can now hear heartbeat signals for dehydration and hunger, tinnitus and gradual world-volume muffling in critical states.
Build/destruct range cut3m1.5mBuild/destruct range cut decreased, nerf

Prologue: Go Wayback! changes

changedOur latest patch brings weather improvements along with a variety of visual, atmospheric and balance updates.
changedGameplay & Balance
addedWith this patch, we've introduced several gameplay balance adjustments: reducing the build/destruct range to 1.5m (down from 3m), improving door boarding logic, and preventing the diesel-generator gas lid from being stackable under the arm.
addedUp until now, the world could shift between six major moods: Wet Haze, Blizzard, Thunderstorm, Hail, Clear Skies and Overcast. We’ve added more subtle weather variations to keep you guessing what might come next.
changedAudio

Our latest patch brings weather improvements along with a variety of visual, atmospheric and balance updates.

Gameplay & Balance

With this patch, we've introduced several gameplay balance adjustments: reducing the build/destruct range to 1.5m (down from 3m), improving door boarding logic, and preventing the diesel-generator gas lid from being stackable under the arm.

Weather

Up until now, the world could shift between six major moods: Wet Haze, Blizzard, Thunderstorm, Hail, Clear Skies and Overcast. We’ve added more subtle weather variations to keep you guessing what might come next.

Audio

We have also made some tweaks to audio and atmosphere. You can now hear heartbeat signals for dehydration and hunger, tinnitus and gradual world-volume muffling in critical states.

UI

The inventory also got a small update this patch: wet items now show a blue background, so they're easier to spot.

In addition to what’s already mentioned, we’ve made some significant changes to the way we design our camera and lighting, read more in our Dev Blog:

https://playerunknownproductions.net/news/dev-blog-open-beta-update-002

Patch Notes: 0.20215

Audio & Atmosphere

  • Restored foliage-rustle and rain/hail roof impacts

  • Heartbeat now signals dehydration/hunger; intensity scales with risk

  • Tinnitus + gradual muffling during critical states

Visual & UI

  • Wet items show blue background in inventory

  • Compass shows on map when in any quick-slot

  • Skylight intensity now separates day/night; clearer dusk lighting

  • Anti-aliasing toggle added to Settings

Gameplay & Balance

  • Diesel-generator gas lid no longer stackable under-arm

  • Build/destruct range cut to 1.5m (was 3m)

  • Door boarding improved: doors are locked when you board a door to a wall with a plank

  • Cooking items update calories in real time again

  • Medium landing roll slowed 50%; smoother get-up blends

  • Weather Tower is no longer specifically pinpointed on the map. Explore and find a good vantage point to locate it

  • Maps can be more easily found in shelters across the world; each map you find features different nearby locations/information

Items & Inventory

  • Bed, oil-lamp, flashlight, walkman, radio collision fixes

  • Paper no longer crumples on inspect; lamp glass lights only when on

  • Wetness recalculates when moved in hotbar

Performance & Systems

  • Reflections switched to screen-space; minor light tuning

  • Fixes for invisible items spawning in shelters

World & Environment

  • LOD fixes on coat-hanger; outhouse-door collision updated

  • Removed floating lamp in cabin; added shelf collisions to jetty & shack

Source

Steam News / 23 September 2025

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