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- Project Zomboid
42.2.0 UNSTABLE Released
How do I subscribe to the Unstable beta branch? [expand type="details"] [/expand] NEW - Building and Vehicle keys, when properly spawned, will have data regarding their origin coordinates recorded in the item data. - As…
- Project Zomboid
42.1.1 UNSTABLE Released
NEW - Sheet Curtains attached to animated doors are now rendered in 3D, attached to the animated doors. - Added a craft recipe for Sawing a Plank from a Large Branch. - Further development of an "InheritFood" inputFlag…
- Project Zomboid
42.1 UNSTABLE Released
Link to full changelog due to character limitation: https://pastebin.com/wf2qzcC9 Old saves are compatible but a new savegame is required for all of these changes to take full effect. NEW - Added Firearm Chance To Damag…
- Project Zomboid
Unstable Branch Hotfix 42.0.2 Released!
HOTFIX 42.0.2 ADDITIONS - Added sandbox multipliers for jamming, weather and moodle effects on hit chance - Added boolean sandbox option to disable headgear vision penalties on hit chance BALANCE - Significantly reduced…
- Project Zomboid
Hotfix 42.0.1 - Unstable Release
- Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug). - Fixed game closing while shooting. - Fixed texture compression being disabled. - Remov…
- Project Zomboid
Build 42 Unstable Out Now
Build 42 Unstable is now available to play! Important Those who play Unstable must be aware that they’re playing a work in progress. This Unstable exists so we can collect player feedback to find bugs and improve our ga…
- Project Zomboid
WhatZ Next
Hello everyone, and Happy Thanksgiving to those who celebrate. UNSTABLE PLANS So what does the Unstable release currently look like, and what will happen during the beta once it’s out there? Well, the scores on the door…
- Project Zomboid
Hallodoid
Okay, so. Where We’re At We have a limited number of external testers running around the current B42, and their first impressions have been positive. Which has been a relief. There remains, however, much to do. In the c…
- Project Zomboid
Heat of the Night
Hi everyone, it’s been a good month of general work and polish on our closed build. Lots of general required mop and brush up, but as examples of what’s been going on here’s a few items: Making fishing clearer and easie…
- Project Zomboid
Tidy Up Time
At the moment we are fixing and polishing our current internal build to get it ready for more formal internal closed testing amongst a slightly wider set of gameplay testers. There’s still a few items from the crafting…
- Project Zomboid
Cortman by Night
Hey all. Alongside continued crafting work it’s very much a time of mixing/polishing previously announced and described things in the internal test build. As such please forgive us if things are a little ‘bullet pointy’…
- Project Zomboid
The Biomic Man
As discussed last time, in the interests of getting the 42 Unstable out of the door we are limiting the number of new craft disciplines that will be initially available and then dripfeeding others (alongside polish, bal…
- Project Zomboid
Glowing Onez
How do, all. CRAFTING CONSOLIDATION At this point the main element of the Build 42 update that’s been holding stuff back has been the substantial crafting overhaul that’s been underway. When we set out with B42 our main…
- Project Zomboid
D'ya Like Them GrappleZ
LIFE’S A DRAG Something that, clearly, was fundamental to Build 41 was the new animations system – and thus far for Build 42 we haven’t mentioned any improvements to this. Importantly, it should be underlined that his w…
- Project Zomboid
Zaumby Thursday
Hey all, here again for the March Thursdoid. Lots of stuff from lots of different areas of the game this time, we do hope you enjoy. STRIKE A POSE We’ve mentioned the fact that Build 42 will have a variety of readable m…
- Project Zomboid
Leapdoid
Hey all, a good mix of things this ‘doid. Fun gameplay stuff, and a chunk of info we wanted to flag for modder-awareness and the more tech-minded amongst you. (Feel free to skip that bit to get to the more enticing gun…

