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Steam News5 May 20261mo ago

Update Patch Notes v1.0.1.1

Patch Notes Missions and Environment Capital Ruins mission adapted for ranked mode. Fight mission adapted for ranked mode. Changes to Forest mission. Changes to Hills mission. Changes to Mountains mission.

Full notes

Full Project XZ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions7 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Performance
changedLuan (Gunner)Grenade base damage: 60 > 70.
changedLuan (Gunner)Upgrade Prices: RAGE: 150 > 100
changedScarlet (Fighter)Fists Base Damage: Stand hit 1: 15 > 20 Stand hit 2: 25 > 30 Charged hit 2: 30 > 45 Stand hit 3: 30 > 35 Charged hit 4: 75 > 80 Stand up hit 1: 12 > 15 Charged stand up hit 1: 30 > 35 Stand down hit 1: 16 > 25 Charged stand down hit 1: 37.5 > 40 Stand down hit 2: 18 > 25 Charged stand down hit 2: 40 > 45 Stand down hit 3: 22 > 25 Charged stand down hit 3: 55 > 60 Air hit 1: 8 > 10 Run hit 1: 30 > 35
changedScarlet (Fighter)Upgrade Prices: Fists Damage: 180 > 150 Canines: 150 > 130 Side Step: 75 > 70 Push: 175 > 150 Reverb: 125 > 120 Return: 150 > 140 Rigid: 115 > 110 Gloves: 145 > 130 Dynamic: 150 > 110
addedSystem and InterfaceNew sub character stats viewer option.
changedSystem and InterfaceSpeed up death sequence.

Patch Notes

Missions and Environment

  • Capital Ruins mission adapted for ranked mode.

  • Fight mission adapted for ranked mode.

  • Changes to Forest mission.

  • Changes to Hills mission.

  • Changes to Mountains mission.

Luan (Gunner)

  • Arsenal now shows gun penetration.

  • Knife stun time: 30 > 35.

  • Grenade base damage: 60 > 70.

  • Skill Prices:

    • Dodge: 50 > 25

    • Knife: 75 > 40

    • Grenade: 90 > 50

  • Upgrade Prices:

    • RAGE: 150 > 100

Scarlet (Fighter)

  • Skill Prices:

    • Counter: 60 > 30

    • Rocket Punch: 85 > 40

  • Fists Base Damage:

    • Stand hit 1: 15 > 20

    • Stand hit 2: 25 > 30

    • Charged hit 2: 30 > 45

    • Stand hit 3: 30 > 35

    • Charged hit 4: 75 > 80

    • Stand up hit 1: 12 > 15

    • Charged stand up hit 1: 30 > 35

    • Stand down hit 1: 16 > 25

    • Charged stand down hit 1: 37.5 > 40

    • Stand down hit 2: 18 > 25

    • Charged stand down hit 2: 40 > 45

    • Stand down hit 3: 22 > 25

    • Charged stand down hit 3: 55 > 60

    • Air hit 1: 8 > 10

    • Run hit 1: 30 > 35

  • Upgrade Prices:

    • Fists Damage: 180 > 150

    • Canines: 150 > 130

    • Side Step: 75 > 70

    • Push: 175 > 150

    • Reverb: 125 > 120

    • Return: 150 > 140

    • Rigid: 115 > 110

    • Gloves: 145 > 130

    • Dynamic: 150 > 110

System and Interface

  • New sub character stats viewer option.

  • Speed up death sequence.

  • Reduce chromatic aberration on death.

  • Changes to death respawn timer:

    • Easy: 11 > 7

    • Normal: 12 > 8

    • Hard: 13 > 9

    • Expert: 14 > 10

Fixes and AI

  • Review gunner grenade fire collisions bugs.

  • Make assassin new pose to rest mode.

  • Update localization files.

  • Visual bug fix on Coast.

Issues, errors, crashes, or questions? Just get in touch.

Email: Foxy.H@outlook.com

Discord: Foxy H. Project's

See you, Foxy H.

Source

Steam News / 5 May 2026

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