Full notes
Full Project XZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Performance
Patch Notes
Missions and Environment
Capital Ruins mission adapted for ranked mode.
Fight mission adapted for ranked mode.
Changes to Forest mission.
Changes to Hills mission.
Changes to Mountains mission.
Luan (Gunner)
Arsenal now shows gun penetration.
Knife stun time: 30 > 35.
Grenade base damage: 60 > 70.
Skill Prices:
Dodge: 50 > 25
Knife: 75 > 40
Grenade: 90 > 50
Upgrade Prices:
RAGE: 150 > 100
Scarlet (Fighter)
Skill Prices:
Counter: 60 > 30
Rocket Punch: 85 > 40
Fists Base Damage:
Stand hit 1: 15 > 20
Stand hit 2: 25 > 30
Charged hit 2: 30 > 45
Stand hit 3: 30 > 35
Charged hit 4: 75 > 80
Stand up hit 1: 12 > 15
Charged stand up hit 1: 30 > 35
Stand down hit 1: 16 > 25
Charged stand down hit 1: 37.5 > 40
Stand down hit 2: 18 > 25
Charged stand down hit 2: 40 > 45
Stand down hit 3: 22 > 25
Charged stand down hit 3: 55 > 60
Air hit 1: 8 > 10
Run hit 1: 30 > 35
Upgrade Prices:
Fists Damage: 180 > 150
Canines: 150 > 130
Side Step: 75 > 70
Push: 175 > 150
Reverb: 125 > 120
Return: 150 > 140
Rigid: 115 > 110
Gloves: 145 > 130
Dynamic: 150 > 110
System and Interface
New sub character stats viewer option.
Speed up death sequence.
Reduce chromatic aberration on death.
Changes to death respawn timer:
Easy: 11 > 7
Normal: 12 > 8
Hard: 13 > 9
Expert: 14 > 10
Fixes and AI
Review gunner grenade fire collisions bugs.
Make assassin new pose to rest mode.
Update localization files.
Visual bug fix on Coast.
Issues, errors, crashes, or questions? Just get in touch.
Email: Foxy.H@outlook.com
Discord: Foxy H. Project's
See you, Foxy H.
Source
Changelog.gg summarizes and formats this update. How we read updates.
