Full notes
Full Project XZ update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Patch Notes
Mechanics and Enemies
New Hitbox method (specifically for Luan).
Extractorgains 50% damage resistance when the player dies. (Entrance/DEMO Mission).
Tower reconstruction price now scales with difficulty:
Easy: 25
Normal: 50
Hard: 75
Expert: 100
Death respawn timer changes:
Normal: 13s > 12s
Hard: 15s > 13s
Expert: 16s > 14s
Enemies:
Decreased Archer enemy push force: 20 > 10.
Improved Hitbox and impact sounds for shield enemies.
Arsenal
Snipers:
Scout .21:
Damage: 12 > 20
Cooldown: 35 > 30
Reload: 100 > 90
La .3:
Damage: 20 > 40
Cooldown: 90 > 50
Reload: 180 > 150
Drag .16: Reload 120 > 110
Psg .24: Reload 120 > 125
Shotguns:
Bm .33: Reload 75 > 20
Spz .35: Reload 60 > 30
Kgs .2: Reload 40 > 35
Specials:
Msz .10: Base Ammo 100 > 150
Luan (Gunner)
Gun Upgrades:
Trigger: 100 > 110
Knife:
Base Damage (1st Hit): 25 > 30
Base Damage (2nd Hit): 25 + (10% × 25) > 60 + (10% × 30)
Base damage falloff: 50% > 45%
Knife Upgrades:
Redo:
Price 120 > 110
Value: 6.25% Atk Speed (25% Max) > 2× for Knife
Reuse: Price 160 > 120
Follow: Price 170 > 100
Rancor: Price 150 > 140
RAGE: Price 180 > 150
Scabbard: Price 120 > 130
Grenade Upgrades:
Fragment: Price 80 > 95
Belt: Price 120 > 125
Scarlet (Fighter)
Jump force in Fatigue: -2 > -2.1
Base attack speed penalty in Fatigue: 40% > 30%
Fist Upgrades:
Hot Blood:
Value 10% > 5%
Price 135 > 80
Fixes
✖ Fixed Luan's helper bullets on sea mission ignoring shields.
✖ Fixed circular shield 50% damage resistance not activating.
✖ Tower damage upgrade description now shows the real value.
✖ Updated localization files, visual bugs, and critical crashes.
Issues, errors, crashes, or questions? Just get in touch.
Email: Foxy.H@outlook.com
Discord: Foxy H. Project's
See you, Foxy H.
Source
Changelog.gg summarizes and formats this update. How we read updates.
