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Steam News12 October 20241y ago

Rework Playtest 4

Looking to help us test the upcoming update to Project Sparrow? Come and take part in the latest playtest for the Project Sparrow rework on October 19th 7:00PM - 8:00PM BST.

Full notes

Full Project Sparrow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Compatibility
  • Maps
  • Gameplay
  • UI and audio
changedHow do I access the rework? Right click Project Sparrow in your steam library > go to properties > betas > then in the 'Beta Participation' dropdown, select 'rework - rework'.
addedSpirit Bombs: New Spirit Bombs added around maps, these can be shot to explode and deal damage to nearby players, they also provide a small knockback and give you 1 ammo. You can use these to launch yourself or damage other players. Great for comboing with other movement.
changedZiplines are back! With some improvements, your look direction will now influence launch velocity when exiting the zipline. Getting knocked back or stunned by anything will cause you to fall off the zipline.
changedGeneral Gameplay: - Projectile whizby sounds added - Added a short impulse if jumping out of a roll - Can now look around during the loadout phase - Added current round below the clock on the UI - Added an Ultimate Orb in the middle of the map (standing in the vicinity displayed around the orb will decrease your current ultimate cooldown percent by -50% and give you 10 ammo) - Arrows now stay in the hit location for 30 seconds and can be picked up to increase ammo count - Arrows now dissolve after start dissolving at 27 seconds - Ammo & Infinite ammo indication shows on ammo count near your crosshair - Reduced blink cooldown from 12 > 8 - Base ammo is 12/20 - Shadowform resets whatever movement ability you are using - Added back the UI indicator above ammo packs - Added ammo packs to the tutorial - Wallbounce now directional to the player instead of camera, can keep looking at an enemy whilst you want to wallbounce. When you jump near a wall/object and press space + input key (W/A/S/D) you'll go that direction. For example, Jump + A to jump off a wall to the left - stunned/status text no longer shows in round start - Fixed first person animations not working sometimes when spectating other players - Fixed a bug where you could kick bots into the orbs to go to the next level in the tutorial and spawn all bots at that position - New keybind for interacting (with ziplines etc..) - Increased collision size of special arrow types - Reduced special arrow type speeds from 8000 > 5000 - Map changes - Collision fixes - Matchmaking fixes - Climbing/mantle accuracy adjustments and increased climb speed
fixedUI/UX: - No longer show blocked/ignored friends in the in-game friends list - Party invites are no longer spammable - Can no longer join a party you are already in - Fixed a bug where the party members UI wouldn't update if someone left the party - Loading screen images depending on the map you

Project Sparrow changes

changedHow do I access the rework? Right click Project Sparrow in your steam library > go to properties > betas > then in the 'Beta Participation' dropdown, select 'rework - rework'.
addedSpirit Bombs: New Spirit Bombs added around maps, these can be shot to explode and deal damage to nearby players, they also provide a small knockback and give you 1 ammo. You can use these to launch yourself or damage other players. Great for comboing with other movement.
changedZiplines are back! With some improvements, your look direction will now influence launch velocity when exiting the zipline. Getting knocked back or stunned by anything will cause you to fall off the zipline.
changedGeneral Gameplay: - Projectile whizby sounds added - Added a short impulse if jumping out of a roll - Can now look around during the loadout phase - Added current round below the clock on the UI - Added an Ultimate Orb in the middle of the map (standing in the vicinity displayed around the orb will decrease your current ultimate cooldown percent by -50% and give you 10 ammo) - Arrows now stay in the hit location for 30 seconds and can be picked up to increase ammo count - Arrows now dissolve after start dissolving at 27 seconds - Ammo & Infinite ammo indication shows on ammo count near your crosshair - Reduced blink cooldown from 12 > 8 - Base ammo is 12/20 - Shadowform resets whatever movement ability you are using - Added back the UI indicator above ammo packs - Added ammo packs to the tutorial - Wallbounce now directional to the player instead of camera, can keep looking at an enemy whilst you want to wallbounce. When you jump near a wall/object and press space + input key (W/A/S/D) you'll go that direction. For example, Jump + A to jump off a wall to the left - stunned/status text no longer shows in round start - Fixed first person animations not working sometimes when spectating other players - Fixed a bug where you could kick bots into the orbs to go to the next level in the tutorial and spawn all bots at that position - New keybind for interacting (with ziplines etc..) - Increased collision size of special arrow types - Reduced special arrow type speeds from 8000 > 5000 - Map changes - Collision fixes - Matchmaking fixes - Climbing/mantle accuracy adjustments and increased climb speed
fixedUI/UX: - No longer show blocked/ignored friends in the in-game friends list - Party invites are no longer spammable - Can no longer join a party you are already in - Fixed a bug where the party members UI wouldn't update if someone left the party - Loading screen images depending on the map you

Looking to help us test the upcoming update to Project Sparrow? Come and take part in the latest playtest for the Project Sparrow rework on October 19th 7:00PM - 8:00PM BST. See below for more information on how to access the rework.

How do I access the rework? Right click Project Sparrow in your steam library > go to properties > betas > then in the 'Beta Participation' dropdown, select 'rework - rework'.

Note: If you want to swap between playing the live version of the game and the rework, you'll have to come back here and change from 'rework - rework' to 'none'.

You can check out the latest YouTube video for a full in-depth display of features and game updates!

Patch Notes for this test:

Spirit Bombs: New Spirit Bombs added around maps, these can be shot to explode and deal damage to nearby players, they also provide a small knockback and give you 1 ammo. You can use these to launch yourself or damage other players. Great for comboing with other movement.

Ziplines are back! With some improvements, your look direction will now influence launch velocity when exiting the zipline. Getting knocked back or stunned by anything will cause you to fall off the zipline.

Streams: These push the character through them, depending on the direction they are facing, some are vertical/diagonal/horizontal (if you have a better name for these, please let me know :D)

General Gameplay:

  • Projectile whizby sounds added
  • Added a short impulse if jumping out of a roll
  • Can now look around during the loadout phase
  • Added current round below the clock on the UI
  • Added an Ultimate Orb in the middle of the map

(standing in the vicinity displayed around the orb will decrease your current ultimate cooldown percent by -50% and give you 10 ammo) - Arrows now stay in the hit location for 30 seconds and can be picked up to increase ammo count - Arrows now dissolve after start dissolving at 27 seconds - Ammo & Infinite ammo indication shows on ammo count near your crosshair - Reduced blink cooldown from 12 > 8 - Base ammo is 12/20 - Shadowform resets whatever movement ability you are using - Added back the UI indicator above ammo packs - Added ammo packs to the tutorial - Wallbounce now directional to the player instead of camera, can keep looking at an enemy whilst you want to wallbounce. When you jump near a wall/object and press space + input key (W/A/S/D) you'll go that direction. For example, Jump + A to jump off a wall to the left - stunned/status text no longer shows in round start - Fixed first person animations not working sometimes when spectating other players - Fixed a bug where you could kick bots into the orbs to go to the next level in the tutorial and spawn all bots at that position - New keybind for interacting (with ziplines etc..) - Increased collision size of special arrow types - Reduced special arrow type speeds from 8000 > 5000 - Map changes - Collision fixes - Matchmaking fixes - Climbing/mantle accuracy adjustments and increased climb speed

UI/UX: - No longer show blocked/ignored friends in the in-game friends list - Party invites are no longer spammable - Can no longer join a party you are already in - Fixed a bug where the party members UI wouldn't update if someone left the party - Loading screen images depending on the map you

Source

Steam News / 12 October 2024

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