Full notes
Full Project Break//Down update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Project Break//Down changes
New Input rebind system in-game
Keyboard and mouse:
Controller:
Fixes
Fixed bug with Minibos pathfinding
Fixed bug causing enemies to only attack once
Fixed FPS counter toggle to be synced with setting
Fixed Quality setting to be synced with settings
Fixed bug causing player to not unpause with the pause button
Fixed bug causing legs to flip when blocking
Additions
Added more enemies to intro chase
Added a back button to the comic intro
Added space bar to continue comic scene
Added disclaimer to reset save button
Added charge attack indicators to show charge state
Changes
Halved the time to skip cutscenes
Renamed profiler to FPS counter
Moved resume to the top of the in-game settings
Volume slider renamed to Master Volume
Default volume level is now 50 for all options
Reduced the volume of ambient sounds
Default quality is now set to medium
Reduced the fisheye from high FOV with subtle panini projection effect
Made changes to the current font for better readability
Shortened splash screen
Made objective test darker for better visibility
Increased the thickness of the combo counter for better readability
Source
Changelog.gg summarizes and formats this update. How we read updates.
