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Steam News4 June 20262mo ago

Project: Break//Down - v0.40.0 New arena

Project: Break//Down - v0.40.0 New arean Summery Hi guys, sorry I haven't posted anything in a while. I have been busy working on this update, with new content, less content, bug fixes and gameplay tweaks.

In this update9

Full notes

Full Project Break//Down update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes10 additions4 changes4 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Fixes
addedSummeryHi guys, sorry I haven't posted anything in a while. I have been busy working on this update, with new content, less content, bug fixes and gameplay tweaks.
addedNew AreanI have implemented a new arena in the game for you to endlessly fight till you go down. Practice combos and get a feel for the combat.
addedLighting OptimisationI figured out how to add probe volumes to the game's custom shaders, removing the need for most of the real-time lighting for more performance.
changedGamplay TweaksPlayer tweaks Player punching is smoother again. The player's camera is now shifted to a better position to allow for better visibility. Player animation tweaks for compost to allow for better visibility. Player Punt mechanics tweaked to be more consistent. Player jumping physics have been tweaked to prevent wall draging when airborne. Camera tweaks to prevent the player from clipping into itself.
addedGamplay TweaksEnemies Tweaks. enemies in the game now are harder to send into a ragdoll state. Enemy limbs now also recover much faster. Enemies now have a flinch cooldown(2 seconds), which allows enemies to trade blows with you Each enemy hit now only damages you for 5 damage instead of having contact per frame damage
changedChangesThe player's fall seed is increased.

Project Break//Down changes

addedHi guys, sorry I haven't posted anything in a while. I have been busy working on this update, with new content, less content, bug fixes and gameplay tweaks.
addedI have implemented a new arena in the game for you to endlessly fight till you go down. Practice combos and get a feel for the combat.
addedI figured out how to add probe volumes to the game's custom shaders, removing the need for most of the real-time lighting for more performance.
changedPlayer tweaks Player punching is smoother again. The player's camera is now shifted to a better position to allow for better visibility. Player animation tweaks for compost to allow for better visibility. Player Punt mechanics tweaked to be more consistent. Player jumping physics have been tweaked to prevent wall draging when airborne. Camera tweaks to prevent the player from clipping into itself.
addedEnemies Tweaks. enemies in the game now are harder to send into a ragdoll state. Enemy limbs now also recover much faster. Enemies now have a flinch cooldown(2 seconds), which allows enemies to trade blows with you Each enemy hit now only damages you for 5 damage instead of having contact per frame damage

Project: Break//Down - v0.40.0 New arean

Summery

Hi guys, sorry I haven't posted anything in a while. I have been busy working on this update, with new content, less content, bug fixes and gameplay tweaks.

New Arean

I have implemented a new arena in the game for you to endlessly fight till you go down. Practice combos and get a feel for the combat.

Level 1-5 redesign

Its barrion for now, but the foundations are there. Level 1-5 is a tryout area for those competing in the arena.

Lighting Optimisation

I figured out how to add probe volumes to the game's custom shaders, removing the need for most of the real-time lighting for more performance.

Gamplay Tweaks

  • Physics

    • turned up the physics calculation to make the physics more reliable.

  • Player tweaks

    • Player punching is smoother again.

    • The player's camera is now shifted to a better position to allow for better visibility.

    • Player animation tweaks for compost to allow for better visibility.

    • Player Punt mechanics tweaked to be more consistent.

    • Player jumping physics have been tweaked to prevent wall draging when airborne.

    • Camera tweaks to prevent the player from clipping into itself.

  • Enemies Tweaks.

    • enemies in the game now are harder to send into a ragdoll state.

    • Enemy limbs now also recover much faster.

    • Enemies now have a flinch cooldown(2 seconds), which allows enemies to trade blows with you

    • Each enemy hit now only damages you for 5 damage instead of having contact per frame damage

Changes

  • Font tweaks.

  • The player's fall seed is increased.

  • The stamina bar is resized.

  • Updated the HUD elements so they are not blurry.

  • Shield is now more transparent with a new shader.

  • Player stomp is now velocity-based.

  • AI can now jump up low platforms.

  • 1-4 redesign with story cutscenes.

Bugg fixes

  • Forever enemy stun patched.

  • Player dialog fixes.

  • Floating enemies in combat.

  • Fixed bug causing player animator to break after animations and cutscenes.

  • Fixed Twitch integration TTS would use the wrong voice.

Additions

  • Added Free cam

  • Added on screen ui now shows button prompts for input: device Keyboard, Dushock controller and Xbox/SteamDeck controller.

  • New Boss model

  • New mini boss (comes with theme music)

  • More in-game collectables off the beaten path

Removed

  • Removed the blue frame on UI

  • Removed Old 1-5 level

  • Removed Old 1-6 level/boss fight

  • Removed auto-crouch on grab

Source

Steam News / 4 June 2026

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