In this update4
Full notes
Full Project Break//Down update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
Project Break//Down changes
Project Breakdown v.0.39.4 - v.0.39.5
Summery
Sorry, the recent update has been a bit slow, but I have been working on something that I think would be pretty cool. An endless mode with random room level generation, but this will be in an upcoming playtest for testing and won't be in the demo. when?... when it ready with a basic loop.
We also have other changes and additions to the base demo aswell.
Added
Course correction on jumping.
Added short dodge (consumes 20 stamina, no cooldown).
Added new collectables.
Changed
Change running from hold to tap to sprint.
Changed enemy ragdolls to be more reactive and stable.
Fixed
Fixed Enemy subtitles not facing the player properly.
Fixed Random performance bugs.
Fixed a lock-on bug causing players to be locked on to penemies when not charged.
Source
Changelog.gg summarizes and formats this update. How we read updates.
