Full notes
Full Project Break//Down update
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What changed
- Fixes
- Gameplay
- UI and audio
- Performance
Project Break//Down changes
V0.39.9 update
Fixed:
Fixed player animations to be properly positioned.
Fixed enemy Rag-dolls to be more stable .
Added
Added SFX for:
Explosions.
Smoke.
Enemy dismemberment.
Impacts.
Added progress bar for boss chase.
Added fps cap setting, set it to whatever you want (want to play at 3 fps? go ahead).
Added a cat to the central level as well as other random things.
Added New player animations and attacks based on weapons:
Batton - back slash.
Heavy small - ground-pound.
Poll - swing.
Added New scene lighting in all scenes.
Added a New elite enemy variant:
Bigger.
More resistant to rag-dolls.
Has a ground-pound attack.
Updated
Updated to a new optimised rendering solution for rendering.
Updated the dash button to ’F’ on the keyboard (temporary) to split the sprint and dash key.
Updated Sounds to be preloaded to prevent lag on loading when playing for the first time.
Updated Level 1-3 updated prop placement (no more floating boxes).
Updated energy bar now drops gradually over time to the base energy level.
Updated player movement to be more smooth
Removed
Player cutscene dialog audio is removed from cutscenes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
